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justhomework/DataStructure/Code/ex05/vec.cpp

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#include "vec.h"
Vec::Vec(int len, int mode)
{
_used = len - 1;
_len = len * 2;
_v = new int[_len];
// for (int i = 0; i <= _used; i++)
// _v[i] = i + 1;
if (mode == 1)
{
for (int i = 0; i <= _used; i++)
_v[i] = rand() % (2 * (_used + 1));
for (int i = 0; i <= _used; i++)
swap(i, rand() % (2 * (_used + 1)));
}
else if (mode == 2)
{
for (int i = 0; i <= _used; i++)
_v[i] = _used - i;
for (int i = 0; i <= _used; i++)
swap(i, rand() % ((_used + 1)));
}
}
int Vec::get(int a)
{
return _v[a];
}
void Vec::put(int a, int value)
{
_v[a] = value;
}
void Vec::swap(int a, int b)
{
int temp = _v[a];
_v[a] = _v[b];
_v[b] = temp;
}
void Vec::expand()
{
_len = _len * 2;
int *p = new int[_len];
for (int i = 0; i <= _used; i++)
p[i] = _v[i];
delete[] _v;
_v = p;
}
void Vec::shrink()
{
if (((double)_used / (double)_len) >= 0.25)
return;
_len = _len >> 1;
int *p = new int[_len];
for (int i = 0; i <= _used; i++)
p[i] = _v[i];
delete[] _v;
_v = p;
}
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//位置 数值
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int Vec::insert(int locate, int value)
{
if (locate == _used + 1)
{
_used++;
_v[_used] = value;
return 0;
}
if (locate < 0 || locate > _used)
return -1;
_used++;
if (_used >= _len)
expand();
for (int i = _used; i > locate; i--)
_v[i] = _v[i - 1];
_v[locate] = value;
return 0;
}
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//位置 删除个数
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int Vec::remove(int locate, int value)
{
if (locate < 0 || ((_used - value) < 0) || ((locate + value - 1) > _used))
return -1;
_used = _used - value;
for (int i = locate; i <= _used; i++)
_v[i] = _v[i + value];
shrink();
return value;
}
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//删除某一元素
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int Vec::remove_sorted(int value)
{
int j, i;
for (i = 0; i <= _used && _v[i] != value; i++)
;
for (j = 1; _v[i + j] == value; j++)
;
return remove(i, j);
}
int Vec::count(int value)
{
int j, i;
for (i = 0; i <= _used && _v[i] != value; i++)
;
for (j = 0; _v[i + j] == value && i + j <= _used; j++)
;
if (j == 0)
return -1;
return j;
}
int Vec::find(int value)
{
int i = 0;
for (i; i <= _used; i++)
{
if (_v[i] == value)
{
return i;
}
}
return -1;
}
int Vec::getlen()
{
return _len;
}
int Vec::getused()
{
return _used;
}
void Vec::printall()
{
for (int i = 0; i <= _used; i++)
printf("%d\n", _v[i]);
}
void Vec::bubbleSort()
{
int n = _used;
bool sorted = false;
while (!sorted)
{
sorted = true;
for (int i = 1; i <= n; i++)
{
if (_v[i - 1] > _v[i])
{
swap(i - 1, i);
sorted = false;
}
}
n--;
}
_sorted = true;
}
void Vec::mergeSort(int lo, int hi)
{
if (lo >= hi)
{
return;
}
int mi = lo + (hi - lo) / 2;
mergeSort(lo, mi);
mergeSort(mi + 1, hi);
merge(lo, mi, hi);
_sorted = true;
}
int Vec::search(int e)
{
if (_sorted == false)
return -1;
int i = 0;
for (i; i <= _used && _v[i] <= e; i++)
;
return i - 1;
}
void Vec::merge(int lo, int mi, int hi)
{
int i = lo, j = mi + 1, k = 0;
int *temp = new int[hi - lo + 1];
while (i <= mi && j <= hi)
{
if (_v[i] <= _v[j])
temp[k++] = _v[i++];
else
temp[k++] = _v[j++];
}
while (i <= mi)
temp[k++] = _v[i++];
while (j <= hi)
temp[k++] = _v[j++];
for (i = lo, k = 0; i <= hi; i++, k++)
_v[i] = temp[k];
delete[] temp;
}
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void Vec::reorder()
{
for (int i = 0; i <= _used; i++)
swap(i, rand() % ((_used + 1)));
}