#include "camera.h"
#include "glad/glad.h"
#include "shader.h"
#include "stb_image.h"
#include <GLFW/glfw3.h>
#include <cmath>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <iostream>
#include <filesystem>
#include "model.h"
#include <ft2build.h>
#include FT_FREETYPE_H
float deltaTime = 0.0f; // 当前帧与上一帧的时间差
float lastFrame = 0.0f; // 上一帧的时间
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 800;
// 创建摄像机
Camera camera = Camera(SCR_HEIGHT / 2.0f, SCR_HEIGHT / 2.0f);