2021-10-15 08:45:28 +00:00
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#include "vec.h"
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Vec::Vec(int len, int mode)
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{
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_used = len - 1;
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_len = len * 2;
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_v = new int[_len];
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// for (int i = 0; i <= _used; i++)
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// _v[i] = i + 1;
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if (mode == 1)
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{
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for (int i = 0; i <= _used; i++)
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_v[i] = rand() % (2 * (_used + 1));
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for (int i = 0; i <= _used; i++)
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swap(i, rand() % (2 * (_used + 1)));
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}
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else if (mode == 2)
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{
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for (int i = 0; i <= _used; i++)
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_v[i] = _used - i;
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}
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}
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int Vec::get(int a)
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{
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return _v[a];
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}
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void Vec::put(int a, int value)
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{
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_v[a] = value;
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}
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void Vec::swap(int a, int b)
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{
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int temp = _v[a];
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_v[a] = _v[b];
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_v[b] = temp;
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}
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void Vec::expand()
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{
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_len = _len * 2;
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int *p = new int[_len];
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for (int i = 0; i <= _used; i++)
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p[i] = _v[i];
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delete[] _v;
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_v = p;
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}
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void Vec::shrink()
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{
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if (((double)_used / (double)_len) >= 0.25)
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return;
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_len = _len >> 1;
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int *p = new int[_len];
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for (int i = 0; i <= _used; i++)
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p[i] = _v[i];
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delete[] _v;
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_v = p;
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}
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//λ<><CEBB> <20><>ֵ
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int Vec::insert(int locate, int value)
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{
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if (locate == _used + 1)
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{
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_used++;
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_v[_used] = value;
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return 0;
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}
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if (locate < 0 || locate > _used)
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return -1;
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_used++;
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if (_used >= _len)
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expand();
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for (int i = _used; i > locate; i--)
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_v[i] = _v[i - 1];
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_v[locate] = value;
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return 0;
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}
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//λ<><CEBB> ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int Vec::remove(int locate, int value)
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{
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if (locate < 0 || ((_used - value) < 0) || ((locate + value - 1) > _used))
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return -1;
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_used = _used - value;
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for (int i = locate; i <= _used; i++)
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_v[i] = _v[i + value];
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shrink();
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return value;
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}
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//ɾ<><C9BE>ijһԪ<D2BB><D4AA>
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int Vec::remove_sorted(int value)
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{
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int j, i;
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for (i = 0; i <= _used && _v[i] != value; i++)
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;
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for (j = 1; _v[i + j] == value; j++)
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;
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return remove(i, j);
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}
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int Vec::count(int value)
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{
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int j, i;
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for (i = 0; i <= _used && _v[i] != value; i++)
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;
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for (j = 0; _v[i + j] == value && i + j <= _used; j++)
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;
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if (j == 0)
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return -1;
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return j;
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}
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int Vec::find(int value)
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{
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int i = 0;
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for (i; i <= _used; i++)
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{
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if (_v[i] == value)
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{
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return i;
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}
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}
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return -1;
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}
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int Vec::getlen()
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{
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return _len;
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}
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int Vec::getused()
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{
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return _used;
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}
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void Vec::printall()
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{
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for (int i = 0; i <= _used; i++)
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printf("%d\n", _v[i]);
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}
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void Vec::bubbleSort()
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{
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int n = _used;
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bool sorted = false;
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while (!sorted)
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{
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sorted = true;
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for (int i = 1; i <= n; i++)
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{
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if (_v[i - 1] > _v[i])
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{
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swap(i - 1, i);
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sorted = false;
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}
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}
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n--;
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}
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_sorted = true;
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}
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void Vec::mergeSort(int lo, int hi)
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{
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if (lo >= hi)
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{
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return;
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}
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int mi = lo + (hi - lo) / 2;
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mergeSort(lo, mi);
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mergeSort(mi + 1, hi);
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merge(lo, mi, hi);
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_sorted = true;
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}
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int Vec::search(int e)
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{
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if (_sorted == false)
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return -1;
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int i = 0;
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for (i; i <= _used && _v[i] <= e; i++)
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;
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return i - 1;
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}
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void Vec::merge(int lo, int mi, int hi)
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{
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int i = lo, j = mi + 1, k = 0;
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int *temp = new int[hi - lo + 1];
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while (i <= mi && j <= hi)
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{
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if (_v[i] <= _v[j])
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temp[k++] = _v[i++];
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else
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temp[k++] = _v[j++];
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}
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while (i <= mi)
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temp[k++] = _v[i++];
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while (j <= hi)
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temp[k++] = _v[j++];
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for (i = lo, k = 0; i <= hi; i++, k++)
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_v[i] = temp[k];
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delete[] temp;
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}
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2021-10-28 12:48:14 +00:00
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Vec::Vec(Vec *v)
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{
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_used = v->getused();
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_len = v->getlen();
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_v = new int[_len];
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for(int i=0;i<=_used;i++)
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_v[i]=(*v)[i];
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}
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