feat(OpenGL): lab2
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13 changed files with 14265 additions and 0 deletions
61
OpenGL/lab2/Makefile
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61
OpenGL/lab2/Makefile
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#源文件目录
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SRC_DIR := ./src
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#头文件目录
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INC_DIR := ./include
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#输出文件目录
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OUT_DIR := ./build
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#目标文件(中间文件)目录
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OBJ_DIR :=./build
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#链接选项
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LDFLAGS := $(shell pkg-config --static --libs glfw3)
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#编译工具链
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CC := g++
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#输出文件命名
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OUT := $(OUT_DIR)/lab2
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#增加所有头文件所在的目录
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# INC_DIR += ./include/glad
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# INC_DIR += ./include/KHR
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#获取头文件目录
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CPP_FLAGS := $(foreach dir, $(INC_DIR), -I$(wildcard $(dir)))
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#方法一: 将所有源文件的文件目录添加进来,就不用每增加一个文件都修改一下makefile文件
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#SRC_DIR += ./src/
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#获取所有cpp文件名
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CPP_SRCS := $(foreach dir, $(SRC_DIR), $(wildcard $(dir)/*.cpp))
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#方法二:将增加的文件(带目录)增加到源文件数组中,此操作不用增加源文件目录
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# CPP_SRCS += ./src/sub_path1/*.cpp
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# CPP_SRCS += ./src/sub_path2/*.cpp
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# CPP_SRCS += ./src/sub_path....../*.cpp
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# CPP_SRCS += ./src/sub_pathn/*.cpp
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#生成所有的目标文件名
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OBJ := $(addprefix $(OBJ_DIR)/, $(notdir $(CPP_SRCS:.cpp=.o)))
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# 最终目标文件的生成(makefile 会将第一个target设为最终生成的目标文件
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# 【当然这里可以不是可执行文件,它也可以是.o文件】),链接过程
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# 这条语句的完全写法应该是:
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# ./OUT/xxx.OUT: prerequisites1.o prerequisites2.o prerequisites3.o ...
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# g++ prerequisites1.o prerequisites2.o prerequisites3.o ... -o ./OUT/xxx.OUT
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$(OUT):$(OBJ)
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$(CC) $^ -o $@ $(LDFLAGS)
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#将所有的.cpp文件加载到当前的路径中
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vpath %.cpp $(sort $(dir $(CPP_SRCS)))
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#将所有的源文件编译生成响应的目标文件
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$(OBJ_DIR)/%.o:%.cpp
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$(CC) $(CPP_FLAGS) -c $< -o $@
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nv:$(OUT)
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prime-run ./$(OUT)
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run:$(OUT)
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./$(OUT)
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.PHONY:clean
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clean:
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rm -rf ./${OUT_DIR}/*
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rm -rf ./${OBJ_DIR}/*
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311
OpenGL/lab2/include/KHR/khrplatform.h
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OpenGL/lab2/include/KHR/khrplatform.h
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#ifndef __khrplatform_h_
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Khronos platform-specific types and definitions.
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*
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* The master copy of khrplatform.h is maintained in the Khronos EGL
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* Registry repository at https://github.com/KhronosGroup/EGL-Registry
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* The last semantic modification to khrplatform.h was at commit ID:
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* Please submit changes by filing pull requests or issues on
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* the EGL Registry repository linked above.
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*
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*
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* See the Implementer's Guidelines for information about where this file
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* should be located on your system and for more details of its use:
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* http://www.khronos.org/registry/implementers_guide.pdf
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*
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* This file should be included as
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* #include <KHR/khrplatform.h>
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* by Khronos client API header files that use its types and defines.
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*
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* The types in khrplatform.h should only be used to define API-specific types.
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*
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* Types defined in khrplatform.h:
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* khronos_int8_t signed 8 bit
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* khronos_uint8_t unsigned 8 bit
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* khronos_int16_t signed 16 bit
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* khronos_uint16_t unsigned 16 bit
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* khronos_int32_t signed 32 bit
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* khronos_uint32_t unsigned 32 bit
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* khronos_int64_t signed 64 bit
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* khronos_uint64_t unsigned 64 bit
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* khronos_intptr_t signed same number of bits as a pointer
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* khronos_uintptr_t unsigned same number of bits as a pointer
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* khronos_ssize_t signed size
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* khronos_usize_t unsigned size
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* khronos_float_t signed 32 bit floating point
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* khronos_time_ns_t unsigned 64 bit time in nanoseconds
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* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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* nanoseconds
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* khronos_stime_nanoseconds_t signed time interval in nanoseconds
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* khronos_boolean_enum_t enumerated boolean type. This should
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* only be used as a base type when a client API's boolean type is
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* an enum. Client APIs which use an integer or other type for
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* booleans cannot use this as the base type for their boolean.
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*
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* Tokens defined in khrplatform.h:
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*
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* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
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*
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* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
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* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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*
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* Calling convention macros defined in this file:
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* KHRONOS_APICALL
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* KHRONOS_APIENTRY
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* KHRONOS_APIATTRIBUTES
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*
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* These may be used in function prototypes as:
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*
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* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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* int arg1,
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* int arg2) KHRONOS_APIATTRIBUTES;
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*/
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#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
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# define KHRONOS_STATIC 1
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APICALL
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*-------------------------------------------------------------------------
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* This precedes the return type of the function in the function prototype.
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*/
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#if defined(KHRONOS_STATIC)
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/* If the preprocessor constant KHRONOS_STATIC is defined, make the
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* header compatible with static linking. */
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# define KHRONOS_APICALL
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#elif defined(_WIN32)
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# define KHRONOS_APICALL __declspec(dllimport)
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#elif defined (__SYMBIAN32__)
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# define KHRONOS_APICALL IMPORT_C
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#elif defined(__ANDROID__)
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# define KHRONOS_APICALL __attribute__((visibility("default")))
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#else
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# define KHRONOS_APICALL
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIENTRY
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*-------------------------------------------------------------------------
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* This follows the return type of the function and precedes the function
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* name in the function prototype.
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*/
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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/* Win32 but not WinCE */
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# define KHRONOS_APIENTRY __stdcall
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#else
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# define KHRONOS_APIENTRY
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIATTRIBUTES
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*-------------------------------------------------------------------------
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* This follows the closing parenthesis of the function prototype arguments.
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*/
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#if defined (__ARMCC_2__)
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#define KHRONOS_APIATTRIBUTES __softfp
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#else
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#define KHRONOS_APIATTRIBUTES
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#endif
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/*-------------------------------------------------------------------------
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* basic type definitions
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*-----------------------------------------------------------------------*/
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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/*
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* Using <stdint.h>
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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/*
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* To support platform where unsigned long cannot be used interchangeably with
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* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
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* Ideally, we could just use (u)intptr_t everywhere, but this could result in
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* ABI breakage if khronos_uintptr_t is changed from unsigned long to
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* unsigned long long or similar (this results in different C++ name mangling).
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* To avoid changes for existing platforms, we restrict usage of intptr_t to
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* platforms where the size of a pointer is larger than the size of long.
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*/
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#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
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#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
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#define KHRONOS_USE_INTPTR_T
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#endif
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#endif
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#elif defined(__VMS ) || defined(__sgi)
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/*
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* Using <inttypes.h>
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*/
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#include <inttypes.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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/*
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* Win32
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*/
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typedef __int32 khronos_int32_t;
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typedef unsigned __int32 khronos_uint32_t;
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typedef __int64 khronos_int64_t;
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typedef unsigned __int64 khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__sun__) || defined(__digital__)
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/*
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* Sun or Digital
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#if defined(__arch64__) || defined(_LP64)
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typedef long int khronos_int64_t;
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typedef unsigned long int khronos_uint64_t;
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#else
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typedef long long int khronos_int64_t;
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typedef unsigned long long int khronos_uint64_t;
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#endif /* __arch64__ */
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif 0
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/*
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* Hypothetical platform with no float or int64 support
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#define KHRONOS_SUPPORT_INT64 0
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#define KHRONOS_SUPPORT_FLOAT 0
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#else
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/*
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* Generic fallback
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#endif
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/*
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* Types that are (so far) the same on all platforms
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*/
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||||||
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
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typedef unsigned short int khronos_uint16_t;
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/*
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* Types that differ between LLP64 and LP64 architectures - in LLP64,
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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* to be the only LLP64 architecture in current use.
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*/
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#ifdef KHRONOS_USE_INTPTR_T
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typedef intptr_t khronos_intptr_t;
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typedef uintptr_t khronos_uintptr_t;
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#elif defined(_WIN64)
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typedef signed long long int khronos_intptr_t;
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||||||
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typedef unsigned long long int khronos_uintptr_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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#endif
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#if defined(_WIN64)
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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#endif
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#if KHRONOS_SUPPORT_FLOAT
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/*
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* Float type
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*/
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typedef float khronos_float_t;
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#endif
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#if KHRONOS_SUPPORT_INT64
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/* Time types
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*
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* These types can be used to represent a time interval in nanoseconds or
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* an absolute Unadjusted System Time. Unadjusted System Time is the number
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* of nanoseconds since some arbitrary system event (e.g. since the last
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* time the system booted). The Unadjusted System Time is an unsigned
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* 64 bit value that wraps back to 0 every 584 years. Time intervals
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* may be either signed or unsigned.
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*/
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typedef khronos_uint64_t khronos_utime_nanoseconds_t;
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typedef khronos_int64_t khronos_stime_nanoseconds_t;
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#endif
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/*
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* Dummy value used to pad enum types to 32 bits.
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*/
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#ifndef KHRONOS_MAX_ENUM
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#define KHRONOS_MAX_ENUM 0x7FFFFFFF
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#endif
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/*
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* Enumerated boolean type
|
||||||
|
*
|
||||||
|
* Values other than zero should be considered to be true. Therefore
|
||||||
|
* comparisons should not be made against KHRONOS_TRUE.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
KHRONOS_FALSE = 0,
|
||||||
|
KHRONOS_TRUE = 1,
|
||||||
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||||
|
} khronos_boolean_enum_t;
|
||||||
|
|
||||||
|
#endif /* __khrplatform_h_ */
|
3694
OpenGL/lab2/include/glad/glad.h
Normal file
3694
OpenGL/lab2/include/glad/glad.h
Normal file
File diff suppressed because it is too large
Load diff
168
OpenGL/lab2/include/shader.h
Normal file
168
OpenGL/lab2/include/shader.h
Normal file
|
@ -0,0 +1,168 @@
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef SHADER_H
|
||||||
|
#define SHADER_H
|
||||||
|
|
||||||
|
#include <glad/glad.h>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
class Shader
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
unsigned int ID;
|
||||||
|
// constructor generates the shader on the fly
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
Shader(const char* vertexPath, const char* fragmentPath)
|
||||||
|
{
|
||||||
|
// 1. retrieve the vertex/fragment source code from filePath
|
||||||
|
std::string vertexCode;
|
||||||
|
std::string fragmentCode;
|
||||||
|
std::ifstream vShaderFile;
|
||||||
|
std::ifstream fShaderFile;
|
||||||
|
// ensure ifstream objects can throw exceptions:
|
||||||
|
vShaderFile.exceptions (std::ifstream::failbit | std::ifstream::badbit);
|
||||||
|
fShaderFile.exceptions (std::ifstream::failbit | std::ifstream::badbit);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// open files
|
||||||
|
vShaderFile.open(vertexPath);
|
||||||
|
fShaderFile.open(fragmentPath);
|
||||||
|
std::stringstream vShaderStream, fShaderStream;
|
||||||
|
// read file's buffer contents into streams
|
||||||
|
vShaderStream << vShaderFile.rdbuf();
|
||||||
|
fShaderStream << fShaderFile.rdbuf();
|
||||||
|
// close file handlers
|
||||||
|
vShaderFile.close();
|
||||||
|
fShaderFile.close();
|
||||||
|
// convert stream into string
|
||||||
|
vertexCode = vShaderStream.str();
|
||||||
|
fragmentCode = fShaderStream.str();
|
||||||
|
}
|
||||||
|
catch (std::ifstream::failure& e)
|
||||||
|
{
|
||||||
|
std::cout << "ERROR::SHADER::FILE_NOT_SUCCESSFULLY_READ: " << e.what() << std::endl;
|
||||||
|
}
|
||||||
|
const char* vShaderCode = vertexCode.c_str();
|
||||||
|
const char * fShaderCode = fragmentCode.c_str();
|
||||||
|
// 2. compile shaders
|
||||||
|
unsigned int vertex, fragment;
|
||||||
|
// vertex shader
|
||||||
|
vertex = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
glShaderSource(vertex, 1, &vShaderCode, NULL);
|
||||||
|
glCompileShader(vertex);
|
||||||
|
checkCompileErrors(vertex, "VERTEX");
|
||||||
|
// fragment Shader
|
||||||
|
fragment = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragment, 1, &fShaderCode, NULL);
|
||||||
|
glCompileShader(fragment);
|
||||||
|
checkCompileErrors(fragment, "FRAGMENT");
|
||||||
|
// shader Program
|
||||||
|
ID = glCreateProgram();
|
||||||
|
glAttachShader(ID, vertex);
|
||||||
|
glAttachShader(ID, fragment);
|
||||||
|
glLinkProgram(ID);
|
||||||
|
checkCompileErrors(ID, "PROGRAM");
|
||||||
|
// delete the shaders as they're linked into our program now and no longer necessary
|
||||||
|
glDeleteShader(vertex);
|
||||||
|
glDeleteShader(fragment);
|
||||||
|
|
||||||
|
}
|
||||||
|
// activate the shader
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void use() const
|
||||||
|
{
|
||||||
|
glUseProgram(ID);
|
||||||
|
}
|
||||||
|
// utility uniform functions
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setBool(const std::string &name, bool value) const
|
||||||
|
{
|
||||||
|
glUniform1i(glGetUniformLocation(ID, name.c_str()), (int)value);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setInt(const std::string &name, int value) const
|
||||||
|
{
|
||||||
|
glUniform1i(glGetUniformLocation(ID, name.c_str()), value);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setFloat(const std::string &name, float value) const
|
||||||
|
{
|
||||||
|
glUniform1f(glGetUniformLocation(ID, name.c_str()), value);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setVec2(const std::string &name, const glm::vec2 &value) const
|
||||||
|
{
|
||||||
|
glUniform2fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]);
|
||||||
|
}
|
||||||
|
void setVec2(const std::string &name, float x, float y) const
|
||||||
|
{
|
||||||
|
glUniform2f(glGetUniformLocation(ID, name.c_str()), x, y);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setVec3(const std::string &name, const glm::vec3 &value) const
|
||||||
|
{
|
||||||
|
glUniform3fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]);
|
||||||
|
}
|
||||||
|
void setVec3(const std::string &name, float x, float y, float z) const
|
||||||
|
{
|
||||||
|
glUniform3f(glGetUniformLocation(ID, name.c_str()), x, y, z);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setVec4(const std::string &name, const glm::vec4 &value) const
|
||||||
|
{
|
||||||
|
glUniform4fv(glGetUniformLocation(ID, name.c_str()), 1, &value[0]);
|
||||||
|
}
|
||||||
|
void setVec4(const std::string &name, float x, float y, float z, float w) const
|
||||||
|
{
|
||||||
|
glUniform4f(glGetUniformLocation(ID, name.c_str()), x, y, z, w);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setMat2(const std::string &name, const glm::mat2 &mat) const
|
||||||
|
{
|
||||||
|
glUniformMatrix2fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setMat3(const std::string &name, const glm::mat3 &mat) const
|
||||||
|
{
|
||||||
|
glUniformMatrix3fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]);
|
||||||
|
}
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void setMat4(const std::string &name, const glm::mat4 &mat) const
|
||||||
|
{
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(ID, name.c_str()), 1, GL_FALSE, &mat[0][0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
// utility function for checking shader compilation/linking errors.
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
void checkCompileErrors(GLuint shader, std::string type)
|
||||||
|
{
|
||||||
|
GLint success;
|
||||||
|
GLchar infoLog[1024];
|
||||||
|
if (type != "PROGRAM")
|
||||||
|
{
|
||||||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
glGetShaderInfoLog(shader, 1024, NULL, infoLog);
|
||||||
|
std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glGetProgramiv(shader, GL_LINK_STATUS, &success);
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
glGetProgramInfoLog(shader, 1024, NULL, infoLog);
|
||||||
|
std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
7987
OpenGL/lab2/include/stb_image.h
Normal file
7987
OpenGL/lab2/include/stb_image.h
Normal file
File diff suppressed because it is too large
Load diff
BIN
OpenGL/lab2/resources/bf-half.png
Normal file
BIN
OpenGL/lab2/resources/bf-half.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 238 KiB |
BIN
OpenGL/lab2/resources/bf-or.png
Normal file
BIN
OpenGL/lab2/resources/bf-or.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 525 KiB |
BIN
OpenGL/lab2/resources/grass.png
Normal file
BIN
OpenGL/lab2/resources/grass.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 195 KiB |
1833
OpenGL/lab2/src/glad.cpp
Normal file
1833
OpenGL/lab2/src/glad.cpp
Normal file
File diff suppressed because it is too large
Load diff
179
OpenGL/lab2/src/main.cpp
Normal file
179
OpenGL/lab2/src/main.cpp
Normal file
|
@ -0,0 +1,179 @@
|
||||||
|
#include "glad/glad.h"
|
||||||
|
#include "shader.h"
|
||||||
|
#include "stb_image.h"
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include <iostream>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <glm/gtc/matrix_transform.hpp>
|
||||||
|
#include <glm/gtc/type_ptr.hpp>
|
||||||
|
|
||||||
|
// 四边形顶点
|
||||||
|
float vertices[] = {
|
||||||
|
// ---- 位置 ---- ---- 颜色 ---- - 纹理坐标 -
|
||||||
|
0.2f, 0.4f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, // 右上
|
||||||
|
0.2f, -0.4f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, // 右下
|
||||||
|
-0.2f, -0.4f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, // 左下
|
||||||
|
-0.2f, 0.4f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f // 左上
|
||||||
|
};
|
||||||
|
|
||||||
|
// 索引
|
||||||
|
unsigned int indices[] = {
|
||||||
|
0, 1, 3, // 第一个三角形
|
||||||
|
1, 2, 3 // 第二个三角形
|
||||||
|
};
|
||||||
|
|
||||||
|
void framebuffer_size_callback(GLFWwindow *window, int width, int height);
|
||||||
|
void processInput(GLFWwindow *window);
|
||||||
|
|
||||||
|
// settings
|
||||||
|
const unsigned int SCR_WIDTH = 600;
|
||||||
|
const unsigned int SCR_HEIGHT = 600;
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
|
||||||
|
// 设置 glfw
|
||||||
|
glfwInit();
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||||
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
|
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||||
|
|
||||||
|
// 创建窗口
|
||||||
|
GLFWwindow *window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
|
||||||
|
if (window == NULL) {
|
||||||
|
std::cout << "Failed to create GLFW window" << std::endl;
|
||||||
|
glfwTerminate();
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
|
||||||
|
// 加载glad
|
||||||
|
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
||||||
|
std::cout << "Failed to initialize GLAD" << std::endl;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 设置视口
|
||||||
|
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||||
|
|
||||||
|
// 创建着色器程序
|
||||||
|
Shader shader = Shader("src/tex.vs", "src/tex.fs");
|
||||||
|
|
||||||
|
unsigned int VAO, VBO, EBO;
|
||||||
|
// 创建顶点数组对象
|
||||||
|
glGenVertexArrays(1, &VAO);
|
||||||
|
glBindVertexArray(VAO);
|
||||||
|
|
||||||
|
// 创建顶点缓冲对象
|
||||||
|
glGenBuffers(1, &VBO);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
// 创建索引缓冲对象
|
||||||
|
glGenBuffers(1, &EBO);
|
||||||
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||||
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
|
||||||
|
GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
// 顶点属性
|
||||||
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void *)0);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
// 颜色属性
|
||||||
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float),
|
||||||
|
(void *)(3 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
// 纹理坐标属性
|
||||||
|
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(float),
|
||||||
|
(void *)(6 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
|
||||||
|
// 创建纹理
|
||||||
|
unsigned int texture;
|
||||||
|
glGenTextures(1, &texture);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
// 设置纹理环绕方式
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
|
// 设置纹理过滤方式
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||||
|
GL_LINEAR_MIPMAP_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
// 加载并生成纹理
|
||||||
|
// 图片翻转y轴
|
||||||
|
stbi_set_flip_vertically_on_load(true);
|
||||||
|
int width, height, nrChannels;
|
||||||
|
unsigned char *data =
|
||||||
|
stbi_load("resources/bf-half.png", &width, &height, &nrChannels, 0);
|
||||||
|
if (data) {
|
||||||
|
|
||||||
|
// note that the awesomeface.png has transparency and thus an alpha channel,
|
||||||
|
// so make sure to tell OpenGL the data type is of GL_RGBA
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
|
||||||
|
GL_UNSIGNED_BYTE, data);
|
||||||
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
|
} else {
|
||||||
|
std::cout << "Failed to load texture" << std::endl;
|
||||||
|
}
|
||||||
|
stbi_image_free(data);
|
||||||
|
|
||||||
|
// 激活着色器
|
||||||
|
shader.use();
|
||||||
|
// 绑定纹理
|
||||||
|
shader.setInt("tex", 0);
|
||||||
|
|
||||||
|
// 设置变换矩阵
|
||||||
|
|
||||||
|
// 循环渲染
|
||||||
|
while (!glfwWindowShouldClose(window)) {
|
||||||
|
// 处理输入
|
||||||
|
processInput(window);
|
||||||
|
|
||||||
|
// 设置为白色
|
||||||
|
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
// 绑定纹理
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
|
||||||
|
// 绘制三角形
|
||||||
|
shader.use();
|
||||||
|
glBindVertexArray(VAO);
|
||||||
|
|
||||||
|
glm::mat4 trans(1.0f);
|
||||||
|
trans = glm::rotate(trans, float(-sin((float)glfwGetTime())), glm::vec3(0.0, 1.0, 0.0));
|
||||||
|
trans = glm::translate(trans,glm::vec3(-0.2,0.0,0.0));
|
||||||
|
shader.setMat4("trans",trans);
|
||||||
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||||
|
|
||||||
|
trans = glm::mat4(1.0f);
|
||||||
|
trans = glm::rotate(trans, float(-sin((float)glfwGetTime())), glm::vec3(0.0, 1.0, 0.0));
|
||||||
|
trans = glm::translate(trans,glm::vec3(0.2,0.0,0.0));
|
||||||
|
trans = glm::rotate(trans,glm::radians(180.0f), glm::vec3(0.0, 1.0, 0.0));
|
||||||
|
// trans = glm::rotate(trans, (float)glfwGetTime(), glm::vec3(0.0, 0.5, 0.5));
|
||||||
|
// trans = glm::scale(trans, glm::vec3(0.5, 0.5, 0.5));
|
||||||
|
shader.setMat4("trans",trans);
|
||||||
|
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||||
|
|
||||||
|
// 检查并调用事件,交换缓冲
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 释放资源
|
||||||
|
glfwTerminate();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 处理输入
|
||||||
|
void processInput(GLFWwindow *window) {
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
|
||||||
|
glfwSetWindowShouldClose(window, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 窗口大小改变时回调该函数
|
||||||
|
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
|
||||||
|
glViewport(0, 0, width, height);
|
||||||
|
}
|
2
OpenGL/lab2/src/stb.cpp
Normal file
2
OpenGL/lab2/src/stb.cpp
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
|
#include "stb_image.h"
|
14
OpenGL/lab2/src/tex.fs
Normal file
14
OpenGL/lab2/src/tex.fs
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
#version 330 core
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
in vec3 ourColor;
|
||||||
|
in vec2 TexCoord;
|
||||||
|
|
||||||
|
uniform sampler2D tex;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
// FragColor = texture(tex, TexCoord) * vec4(ourColor, 1.0);
|
||||||
|
if (texture(tex, TexCoord).a < 0.7)
|
||||||
|
discard;
|
||||||
|
FragColor = texture(tex, TexCoord);
|
||||||
|
}
|
16
OpenGL/lab2/src/tex.vs
Normal file
16
OpenGL/lab2/src/tex.vs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
#version 330 core
|
||||||
|
layout (location = 0) in vec3 aPos;
|
||||||
|
layout (location = 1) in vec3 aColor;
|
||||||
|
layout (location = 2) in vec2 aTexCoord;
|
||||||
|
|
||||||
|
out vec3 ourColor;
|
||||||
|
out vec2 TexCoord;
|
||||||
|
|
||||||
|
uniform mat4 trans;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = trans * vec4(aPos, 1.0);
|
||||||
|
ourColor = aColor;
|
||||||
|
TexCoord = aTexCoord;
|
||||||
|
}
|
Reference in a new issue