feat(MCU课设): 增加历史排行榜功能,但还有bug
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cc9a66ef00
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4a01b42afe
7 changed files with 124 additions and 20 deletions
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@ -3,6 +3,7 @@
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#include "button.h"
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#include "button.h"
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#include <reg52.h>
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#include <reg52.h>
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#include "delay.h"
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#include "delay.h"
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#include "eeprom.h"
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char base[MAX_X][MAX_Y] = {0}; //x*y //0为空 1为下落完成 2为正在下落
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char base[MAX_X][MAX_Y] = {0}; //x*y //0为空 1为下落完成 2为正在下落
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extern unsigned int score;
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extern unsigned int score;
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@ -208,7 +209,7 @@ void moveRightPiece()
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}
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}
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}
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}
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//判断是否游戏结束/分数增加
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//判断消除整行
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void judgeBlock()
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void judgeBlock()
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{
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{
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char i, j, k, h, count;
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char i, j, k, h, count;
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@ -239,6 +240,7 @@ void judgeBlock()
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}
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}
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}
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}
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//判断是否游戏结束
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void blockGameOver()
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void blockGameOver()
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{
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{
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char j,i;
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char j,i;
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@ -256,6 +258,8 @@ void blockGameOver()
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//结束则填满
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//结束则填满
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if(blockGameStatus == over)
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if(blockGameStatus == over)
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{
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{
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addBest(score);
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saveBest();
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for(j = 0; j < MAX_Y; j++)
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for(j = 0; j < MAX_Y; j++)
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for(i = 0; i < MAX_X; i++)
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for(i = 0; i < MAX_X; i++)
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{
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{
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@ -588,7 +588,7 @@ void drawBEST(unsigned char x, unsigned char y)
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CSA = 0;
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CSA = 0;
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CSB = 1;
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CSB = 1;
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}
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}
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for(j = 0; j < 40; j++)
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for(j = 0; j < 32; j++)
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{
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{
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RS = 0;
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RS = 0;
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RW = 0;
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RW = 0;
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@ -14,6 +14,11 @@ void drawGOOD(unsigned char x, unsigned char y);
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void drawGAME(unsigned char x, unsigned char y);
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void drawGAME(unsigned char x, unsigned char y);
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void drawOVER(unsigned char x, unsigned char y);
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void drawOVER(unsigned char x, unsigned char y);
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void drawBLOCKSCORE();
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void drawBLOCKSCORE();
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////=================== ¼Ç¼ ==================
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void drawRECORD(unsigned char x, unsigned char y);
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void drawBEST(unsigned char x, unsigned char y);
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////=================== ¼¸ºÎ ==================
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////=================== ¼¸ºÎ ==================
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void drawVerticalDottedLine(char x);
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void drawVerticalDottedLine(char x);
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#endif
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#endif
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@ -13,7 +13,9 @@
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#include "reg51.h"
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#include "reg51.h"
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#include "intrins.h"
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#include "intrins.h"
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#include "eeprom.h"
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#include "eeprom.h"
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#include "delay.h"
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extern unsigned int bestScore[10];
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/*----------------------------
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/*----------------------------
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Disable ISP/IAP/EEPROM function
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Disable ISP/IAP/EEPROM function
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@ -86,3 +88,29 @@ void IapEraseSector(WORD addr)
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IapIdle();
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IapIdle();
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}
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}
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void addBest(unsigned int s)
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{
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bestScore[2]=s;
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}
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void saveBest()
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{
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char i;
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IapEraseSector(IAP_ADDRESS);
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delayms(20);
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for(i=0;i++;i<10)
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{
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IapProgramByte(IAP_ADDRESS+2*i, bestScore[i]/256);
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IapProgramByte(IAP_ADDRESS+2*i+1, bestScore[i]%256);
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}
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}
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void readBest()
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{
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char i;
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for(i=0;i++;i<10)
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{
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bestScore[i]=(unsigned int)IapReadByte(IAP_ADDRESS+2*i)*256 +(unsigned int)IapReadByte(IAP_ADDRESS+2*i+1);
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}
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}
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@ -33,4 +33,8 @@ BYTE IapReadByte(WORD addr);
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void IapProgramByte(WORD addr, BYTE dat);
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void IapProgramByte(WORD addr, BYTE dat);
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void IapEraseSector(WORD addr);
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void IapEraseSector(WORD addr);
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void saveBest();
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void readBest();
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void addBest(unsigned int s);
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#endif
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#endif
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@ -1,4 +1,5 @@
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#include "main.h"
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#include "main.h"
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#include "eeprom.h"
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#define RELOAD (65535-9216) //定时器填充值(1ms)
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#define RELOAD (65535-9216) //定时器填充值(1ms)
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unsigned char TH, TL;
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unsigned char TH, TL;
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@ -64,8 +65,8 @@ int main()
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displayInit(); //屏幕初始化
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displayInit(); //屏幕初始化
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clear();
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clear();
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menuInit(); //꽉데섟페儉놓迦뺏
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menuInit(); //꽉데놓迦뺏
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readBest();
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while(1)
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while(1)
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{
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{
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@ -22,8 +22,9 @@ Menu* NOW; //
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Menu* LAST = NULL; //上一个状态的菜单
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Menu* LAST = NULL; //上一个状态的菜单
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enum OPR opr = idle;
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enum OPR opr = idle;
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static unsigned char local[10] = {0};
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static unsigned char local[2] = {0};
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unsigned int score;
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unsigned int score;
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unsigned int bestScore[10];
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extern enum GS blockGameStatus;
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extern enum GS blockGameStatus;
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@ -93,7 +94,7 @@ void m_block(struct _menu* this)
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{
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{
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opr = idle;
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opr = idle;
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blockDestroy();
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blockDestroy();
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NOW=&M_MAINMENU;
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NOW = &M_MAINMENU;
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clear();
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clear();
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return;
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return;
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}
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}
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@ -115,7 +116,7 @@ void m_block(struct _menu* this)
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{
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{
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case good:
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case good:
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drawGOOD(70, 4);
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drawGOOD(70, 4);
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blockGameStatus=start;
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blockGameStatus = start;
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break;
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break;
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case over:
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case over:
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drawGAME(70, 4);
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drawGAME(70, 4);
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@ -125,11 +126,11 @@ void m_block(struct _menu* this)
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drawVOID8(70, 4, 40);
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drawVOID8(70, 4, 40);
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drawVOID8(70, 6, 32);
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drawVOID8(70, 6, 32);
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}
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}
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drawSUPNUM(70, 2, score/10000); //绘制分数
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drawSUPNUM(70, 2, score / 10000); //绘制分数
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drawSUPNUM(79, 2, (score%10000)/1000);
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drawSUPNUM(79, 2, (score % 10000) / 1000);
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drawSUPNUM(88, 2, (score%1000)/100);
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drawSUPNUM(88, 2, (score % 1000) / 100);
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drawSUPNUM(97, 2, (score%100)/10);
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drawSUPNUM(97, 2, (score % 100) / 10);
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drawSUPNUM(106, 2, score%10);
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drawSUPNUM(106, 2, score % 10);
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blockGameOver(); //检查是否游戏结束
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blockGameOver(); //检查是否游戏结束
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genPiece(); //若有需要,生成新块
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genPiece(); //若有需要,生成新块
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dropPiece(); //若有需要,块下落
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dropPiece(); //若有需要,块下落
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@ -161,12 +162,73 @@ void m_about(struct _menu* this)
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}
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}
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}
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}
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//记录页
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void m_best(struct _menu* this)
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{
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if(LAST != &M_BEST)
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{
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LAST = &M_BEST;
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drawBEST(2, 0);
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drawSUPNUM(2, 2, bestScore[0] / 10000); //绘制分数
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drawSUPNUM(11, 2, (bestScore[0] % 10000) / 1000);
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drawSUPNUM(20, 2, (bestScore[0] % 1000) / 100);
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drawSUPNUM(29, 2, (bestScore[0] % 100) / 10);
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drawSUPNUM(38, 2, bestScore[0] % 10);
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drawSUPNUM(2, 4, bestScore[1] / 10000); //绘制分数
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drawSUPNUM(11, 4, (bestScore[1] % 10000) / 1000);
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drawSUPNUM(20, 4, (bestScore[1] % 1000) / 100);
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drawSUPNUM(29, 4, (bestScore[1] % 100) / 10);
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drawSUPNUM(38, 4, bestScore[1] % 10);
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drawSUPNUM(2, 6, bestScore[2] / 10000); //绘制分数
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drawSUPNUM(11, 6, (bestScore[2] % 10000) / 1000);
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drawSUPNUM(20, 6, (bestScore[2] % 1000) / 100);
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drawSUPNUM(29, 6, (bestScore[2] % 100) / 10);
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drawSUPNUM(38, 6, bestScore[2] % 10);
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drawSUPNUM(72, 0, bestScore[3] / 10000); //绘制分数
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drawSUPNUM(81, 0, (bestScore[3] % 10000) / 1000);
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drawSUPNUM(90, 0, (bestScore[3] % 1000) / 100);
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drawSUPNUM(99, 0, (bestScore[3] % 100) / 10);
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drawSUPNUM(108, 0, bestScore[3] % 10);
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drawSUPNUM(72, 2, bestScore[4] / 10000); //绘制分数
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drawSUPNUM(81, 2, (bestScore[4] % 10000) / 1000);
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drawSUPNUM(90, 2, (bestScore[4] % 1000) / 100);
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drawSUPNUM(99, 2, (bestScore[4] % 100) / 10);
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drawSUPNUM(108, 2, bestScore[4] % 10);
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drawSUPNUM(72, 4, bestScore[5] / 10000); //绘制分数
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drawSUPNUM(81, 4, (bestScore[5] % 10000) / 1000);
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drawSUPNUM(90, 4, (bestScore[5] % 1000) / 100);
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drawSUPNUM(99, 4, (bestScore[5] % 100) / 10);
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drawSUPNUM(108, 4, bestScore[5] % 10);
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drawSUPNUM(72, 6, bestScore[6] / 10000); //绘制分数
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drawSUPNUM(81, 6, (bestScore[6] % 10000) / 1000);
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drawSUPNUM(90, 6, (bestScore[6] % 1000) / 100);
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drawSUPNUM(99, 6, (bestScore[6] % 100) / 10);
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drawSUPNUM(108, 6, bestScore[6] % 10);
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}
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if(opr == confirm)
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{
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opr = idle;
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NOW = &M_MAINMENU; //转向下一菜单
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clear();
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}
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}
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void menuInit()
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void menuInit()
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{
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{
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M_MAINMENU.f = m_mainmenu;
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M_MAINMENU.f = m_mainmenu;
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M_BLOCK.f = m_block;
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M_BLOCK.f = m_block;
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M_ABOUT.f = m_about;
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M_ABOUT.f = m_about;
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M_BEST.f = m_best;
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#ifdef DEBUG_MODE
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#ifdef DEBUG_MODE
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NOW = &M_DEBUG;
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NOW = &M_DEBUG;
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