This commit is contained in:
iridiumR 2022-05-31 17:21:56 +08:00
parent 87df93e775
commit 4b9c9d4b9c
11 changed files with 633 additions and 0 deletions

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QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
mainwindow.cpp
HEADERS += \
mainwindow.h
FORMS += \
mainwindow.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target

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#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}

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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QColorDialog>
#include <QDebug>
#include <QDialog>
#include <QFileDialog>
#include <QFontDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QMouseEvent>
#include <QPainter>
#include <QProgressDialog>
bool enable = false;
bool drawing = false;
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
this->setProperty("canMove", false);
resize(600, 500); //窗口大小设置为600*500
pix = QPixmap(600, 500);
pix.fill(Qt::white);
}
MainWindow::~MainWindow() { delete ui; }
void MainWindow::on_styCor_triggered() //边框颜色
{
QPainter pp(&pix); // 根据鼠标指针前后两个位置就行绘制直线
pp.drawLine(
lastPoint,
endPoint); // 让前一个坐标值等于后一个坐标值,这样就能实现画出连续的线
lastPoint = endPoint;
QPainter painter(this);
painter.drawPixmap(0, 0, pix);
}
void MainWindow::paintEvent(QPaintEvent *event) {
if (enable)
switch (drawStatus) {
case line:
QPainter pp(&pix); // 根据鼠标指针前后两个位置就行绘制直线
pp.drawLine(
lastPoint,
endPoint); // 让前一个坐标值等于后一个坐标值,这样就能实现画出连续的线
enable = false;
}
QPainter painter(this);
painter.drawPixmap(0, 0, pix);
drawStatus = idle;
}
void MainWindow::drawLineTriger() { drawStatus = line; }
void MainWindow::on_drawLine_triggered() {
enable = true;
drawStatus = line;
}
void MainWindow::mousePressEvent(QMouseEvent *event) {
if (event->button() == Qt::LeftButton) //鼠标左键按下
if (drawing) {
endPoint = event->pos();
drawing = false;
enable = true;
update();
} else {
drawing = true;
lastPoint = event->pos();
}
}

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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPainter>
enum DS { idle, line, circle, rec, tri, set, clr };
QT_BEGIN_NAMESPACE
namespace Ui {
class MainWindow;
}
QT_END_NAMESPACE
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
protected:
void paintEvent(QPaintEvent *event);
void drawLineTriger();
int num1, num2, num3, num4;
void mousePressEvent(QMouseEvent *);
// void mouseMoveEvent(QMouseEvent *);
// void mouseReleaseEvent(QMouseEvent *);
private slots:
void on_styCor_triggered();
void on_drawLine_triggered();
private:
QPixmap pix;
QPoint lastPoint;
QPoint endPoint;
DS drawStatus = idle;
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget"/>
<widget class="QStatusBar" name="statusbar"/>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>30</height>
</rect>
</property>
<widget class="QMenu" name="menu">
<property name="title">
<string>绘制</string>
</property>
<addaction name="drawLine"/>
<addaction name="drawCir"/>
<addaction name="drawRec"/>
<addaction name="drawClear"/>
</widget>
<widget class="QMenu" name="menu_2">
<property name="title">
<string>设置</string>
</property>
<addaction name="styCor"/>
<addaction name="StyBon"/>
<addaction name="styOut"/>
<addaction name="styBcor"/>
</widget>
<addaction name="menu"/>
<addaction name="menu_2"/>
</widget>
<action name="drawLine">
<property name="text">
<string>直线</string>
</property>
</action>
<action name="drawCir">
<property name="text">
<string>圆形</string>
</property>
</action>
<action name="drawRec">
<property name="text">
<string>矩形</string>
</property>
</action>
<action name="drawClear">
<property name="text">
<string>晴空</string>
</property>
<property name="toolTip">
<string>清空</string>
</property>
</action>
<action name="styCor">
<property name="text">
<string>边框颜色</string>
</property>
</action>
<action name="StyBon">
<property name="text">
<string>边框粗细</string>
</property>
</action>
<action name="styOut">
<property name="text">
<string>边框样式</string>
</property>
</action>
<action name="styBcor">
<property name="text">
<string>背景颜色</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>

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#include "boardwidget.h"
#include <QMouseEvent>
#include <QPainter>
/*类静态数据成员定义*/
const QSize BoardWidget::WIDGET_SIZE(430, 430);
const QSize BoardWidget::CELL_SIZE(25, 25);
const QPoint BoardWidget::START_POS(40, 40);
const QPoint BoardWidget::ROW_NUM_START(15, 45);
const QPoint BoardWidget::CLU_NUM_START(39, 25);
const int BoardWidget::BOARD_WIDTH;
const int BoardWidget::BOARD_HEIGHT;
const int BoardWidget::NO_PIECE;
const int BoardWidget::WHITE_PIECE;
const int BoardWidget::BLACK_PIECE;
const bool BoardWidget::WHITE_PLAYER;
const bool BoardWidget::BLACK_PLAYER;
BoardWidget::BoardWidget(QWidget *parent) : QWidget(parent) {
setFixedSize(WIDGET_SIZE);
setMouseTracking(true);
initBoard();
}
void BoardWidget::paintEvent(QPaintEvent *event) {
QPainter painter(this);
painter.fillRect(0, 0, width(), height(), Qt::gray); //背景颜色
for (int i = 0; i < BOARD_WIDTH; i++) {
painter.drawText(CLU_NUM_START + QPoint(i * CELL_SIZE.width(), 0),
QString::number(i + 1));
}
for (int i = 0; i < BOARD_HEIGHT; i++) {
painter.drawText(ROW_NUM_START + QPoint(0, i * CELL_SIZE.height()),
QString::number(i + 1));
}
for (int i = 0; i < BOARD_WIDTH - 1; i++) //绘制棋盘格子
{
for (int j = 0; j < BOARD_HEIGHT - 1; j++) {
painter.drawRect(QRect(
START_POS + QPoint(i * CELL_SIZE.width(), j * CELL_SIZE.height()),
CELL_SIZE));
}
}
painter.setPen(Qt::red); //落子提示
QPoint poses[12] = {trackPos + QPoint(0, 8), trackPos,
trackPos + QPoint(8, 0), trackPos + QPoint(17, 0),
trackPos + QPoint(25, 0), trackPos + QPoint(25, 8),
trackPos + QPoint(25, 17), trackPos + QPoint(25, 25),
trackPos + QPoint(17, 25), trackPos + QPoint(8, 25),
trackPos + QPoint(0, 25), trackPos + QPoint(0, 17)};
painter.drawPolyline(poses, 3);
painter.drawPolyline(poses + 3, 3);
painter.drawPolyline(poses + 6, 3);
painter.drawPolyline(poses + 9, 3);
painter.setPen(Qt::NoPen);
for (int i = 0; i < BOARD_WIDTH; i++) //绘制棋子
{
for (int j = 0; j < BOARD_HEIGHT; j++) {
if (board[i][j] != NO_PIECE) {
QColor color = (board[i][j] == WHITE_PIECE) ? Qt::white : Qt::black;
painter.setBrush(QBrush(color));
painter.drawEllipse(
START_POS.x() - CELL_SIZE.width() / 2 + i * CELL_SIZE.width(),
START_POS.y() - CELL_SIZE.height() / 2 + j * CELL_SIZE.height(),
CELL_SIZE.width(), CELL_SIZE.height());
}
}
}
painter.setPen(Qt::red);
if (lastPos.x() != -1) {
QPoint drawPos = START_POS + QPoint(lastPos.x() * CELL_SIZE.width(),
lastPos.y() * CELL_SIZE.height());
painter.drawLine(drawPos + QPoint(0, 5), drawPos + QPoint(0, -5));
painter.drawLine(drawPos + QPoint(5, 0), drawPos + QPoint(-5, 0));
}
for (QPoint pos : winPoses) {
QPoint drawPos = START_POS + QPoint(pos.x() * CELL_SIZE.width(),
pos.y() * CELL_SIZE.height());
painter.drawLine(drawPos + QPoint(0, 5), drawPos + QPoint(0, -5));
painter.drawLine(drawPos + QPoint(5, 0), drawPos + QPoint(-5, 0));
}
}
void BoardWidget::mouseReleaseEvent(QMouseEvent *event) {
if (!endGame) {
QPoint pos = event->pos() - START_POS;
int x = pos.x();
int y = pos.y();
int pieceX = x / CELL_SIZE.width();
int pieceY = y / CELL_SIZE.height();
int offsetX = x % CELL_SIZE.width();
int offsetY = y % CELL_SIZE.height();
if (offsetX > CELL_SIZE.width() / 2) {
pieceX++;
}
if (offsetY > CELL_SIZE.height() / 2) {
pieceY++;
}
downPiece(pieceX, pieceY);
}
}
void BoardWidget::mouseMoveEvent(QMouseEvent *event) {
QPoint pos = event->pos() - START_POS +
QPoint(CELL_SIZE.width() / 2, CELL_SIZE.height() / 2);
int x = pos.x();
int y = pos.y();
//超过范围
if (x < 0 || x >= CELL_SIZE.width() * BOARD_WIDTH || y < 0 ||
y >= CELL_SIZE.height() * BOARD_HEIGHT) {
return;
}
int offsetX = x % CELL_SIZE.width();
int offsetY = y % CELL_SIZE.height();
setTrackPos(QPoint(x - offsetX, y - offsetY) + START_POS -
QPoint(CELL_SIZE.width() / 2, CELL_SIZE.height() / 2));
}
void BoardWidget::initBoard() {
for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_HEIGHT; j++) {
board[i][j] = NO_PIECE;
}
}
trackPos = QPoint(28, 28);
lastPos = QPoint(-1, -1);
endGame = false;
winPoses.clear();
nextPlayer = BLACK_PLAYER;
}
void BoardWidget::downPiece(int x, int y) {
if (x >= 0 && x < BOARD_WIDTH && y >= 0 && y < BOARD_HEIGHT &&
board[x][y] == NO_PIECE) {
board[x][y] = (nextPlayer == WHITE_PLAYER) ? WHITE_PIECE : BLACK_PIECE;
nextPlayer = !nextPlayer;
lastPos = QPoint(x, y);
checkWinner();
update();
}
}
void BoardWidget::checkWinner() {
bool fullPieces = true;
for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_HEIGHT; j++) {
if (board[i][j] == NO_PIECE) {
fullPieces = false;
}
if (board[i][j] != NO_PIECE && isFivePieceFrom(i, j)) {
bool winner =
(board[i][j] == WHITE_PIECE) ? WHITE_PLAYER : BLACK_PLAYER;
endGame = true;
emit gameOver(winner);
}
}
}
if (fullPieces) {
endGame = true;
emit gameOver(2); //代表和棋
}
}
bool BoardWidget::isFivePieceFrom(int x, int y) {
return isVFivePieceFrom(x, y) || isHFivePieceFrom(x, y) ||
isFSFivePieceFrom(x, y) || isBSFivePieceFrom(x, y);
}
bool BoardWidget::isVFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (y + i >= BOARD_HEIGHT || board[x][y + i] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x, y + i));
}
return true;
}
bool BoardWidget::isHFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (x + i >= BOARD_WIDTH || board[x + i][y] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x + i, y));
}
return true;
}
bool BoardWidget::isFSFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (x + i >= BOARD_WIDTH || y - i < 0 || board[x + i][y - i] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x + i, y - i));
}
return true;
}
bool BoardWidget::isBSFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (x + i >= BOARD_WIDTH || y + i >= BOARD_HEIGHT ||
board[x + i][y + i] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x + i, y + i));
}
return true;
}
void BoardWidget::setTrackPos(const QPoint &value) {
trackPos = value;
update();
}

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#ifndef BOARDWIDGET_H
#define BOARDWIDGET_H
#include <QWidget>
#include <QVector>
#include <QPoint>
class BoardWidget : public QWidget
{
Q_OBJECT
public:
explicit BoardWidget(QWidget *parent = nullptr);
protected:
void paintEvent(QPaintEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
private:
void downPiece(int x, int y);
void checkWinner();
bool isFivePieceFrom(int x, int y); //判断从(x, y)处开始,是否有五个同色棋子在一条线上
bool isVFivePieceFrom(int x, int y); //判断从(x, y)处开始,向下是否有五个同色棋子
bool isHFivePieceFrom(int x, int y); //判断从(x, y)处开始,向下是否有五个同色棋子
bool isFSFivePieceFrom(int x, int y); //判断从(x, y)处开始,右上方向是否有五个同色棋子
bool isBSFivePieceFrom(int x, int y); //判断(x, y)处开始, 右下方向是否有五个同色棋子
void setTrackPos(const QPoint &value);
signals:
void gameOver(int winner);
public slots:
void initBoard();
public:
static const QSize WIDGET_SIZE; //棋盘控件大小
static const QSize CELL_SIZE; //棋盘单元格大小
static const QPoint START_POS; //棋盘单元格绘制开始位置
static const QPoint ROW_NUM_START; //棋盘行号开始位置
static const QPoint CLU_NUM_START; //棋盘列号开始位置
static const int BOARD_WIDTH = 15; //棋盘列数
static const int BOARD_HEIGHT = 15; //棋盘行数
static const int NO_PIECE = 0; //棋子标志, 无子
static const int WHITE_PIECE = 1; //棋子标志, 白子
static const int BLACK_PIECE = 2; //棋子标志, 黑子
static const bool WHITE_PLAYER = true; //棋手标志, 白方
static const bool BLACK_PLAYER = false; //棋手标志, 黑方
private:
bool endGame; //游戏结束标志
int board[BOARD_WIDTH][BOARD_HEIGHT]; //棋盘数据
int nextPlayer; //下一手棋手
QPoint lastPos; //上一步位置
QPoint trackPos; //鼠标在棋盘上的位置
QVector<QPoint> winPoses; //五个相连的棋子位置
};
#endif // BOARDWIDGET_H

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#include "gamewidget.h"
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QMessageBox>
#include <QPushButton>
GameWidget::GameWidget(QWidget *parent)
: QWidget(parent)
{
setWindowTitle("五子棋");
boardWidget = new BoardWidget(this);
connect(boardWidget, &BoardWidget::gameOver, this, &GameWidget::showWinner);
}
GameWidget::~GameWidget()
{
}
void GameWidget::showWinner(int winner)
{
if (winner != 2)
{
QString playerName = (winner == BoardWidget::WHITE_PLAYER) ? "白方" : "黑方";
QMessageBox::information(this, "游戏结束", tr("恭喜%1获胜").arg(playerName), QMessageBox::Ok);
}
else
{
QMessageBox::information(this, "游戏结束", "和棋!", QMessageBox::Ok);
}
}

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#ifndef GAMEWIDGET_H
#define GAMEWIDGET_H
#include <QWidget>
#include "boardwidget.h"
class GameWidget : public QWidget
{
Q_OBJECT
public:
GameWidget(QWidget *parent = 0);
~GameWidget();
private:
void showWinner(int winner);
private:
BoardWidget *boardWidget;
};
#endif // GAMEWIDGET_H

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#-------------------------------------------------
#
# Project created by QtCreator 2018-02-23T15:56:45
#
#-------------------------------------------------
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = lab5_2_gomoku
TEMPLATE = app
# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked as deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
gamewidget.cpp \
boardwidget.cpp
HEADERS += \
gamewidget.h \
boardwidget.h

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#include "gamewidget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
GameWidget w;
w.show();
return a.exec();
}