feat(MCU课设): 增加旋转状态提示
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438dfeea08
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4 changed files with 77 additions and 12 deletions
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@ -284,3 +284,68 @@ void drawVOID8(unsigned char x, unsigned char y, unsigned char len)
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write();
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}
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}
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void placeIMG_ROTATE(unsigned char x, unsigned char y)
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{
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unsigned int j;
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if(x < 0 || x > 127)
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return;
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else if(x < 64)
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{
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CSA = 1;
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CSB = 0;
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}
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else
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{
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x = x - 63;
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CSA = 0;
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CSB = 1;
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}
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for(j = 0; j < 8; j++)
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{
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RS = 0;
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RW = 0;
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P1 = 0xb8 + y;
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write();
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P1 = 0X40 + x + j;
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write(); //Ò³yÁÐx+j
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RS = 1;
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RW = 0;
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P1 = IMG_ROTATE[j];
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write();
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}
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}
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void placeRIMG_BLOCK(unsigned char x, unsigned char y)
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{
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unsigned int j;
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if(x < 0 || x > 127)
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return;
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else if(x < 64)
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{
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CSA = 1;
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CSB = 0;
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}
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else
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{
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x = x - 63;
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CSA = 0;
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CSB = 1;
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}
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for(j = 0; j < 8; j++)
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{
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RS = 0;
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RW = 0;
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P1 = 0xb8 + y;
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write();
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P1 = 0X40 + x + j;
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write(); //Ò³yÁÐx+j
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RS = 1;
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RW = 0;
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P1 = IMG_BLOCK[j];
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write();
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}
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}
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@ -17,7 +17,8 @@ void drawGOOD(unsigned char x, unsigned char y);
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void drawGAME(unsigned char x, unsigned char y);
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void drawOVER(unsigned char x, unsigned char y);
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void drawBLOCKSCORE();
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void placeIMG_ROTATE(unsigned char x, unsigned char y);
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void placeRIMG_BLOCK(unsigned char x, unsigned char y);
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////=================== ¼Ç¼ ==================
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void drawBEST(unsigned char x, unsigned char y);
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@ -3,7 +3,7 @@
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//#define WIPE_BEST
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#define RELOAD (65535-7535) //定时器填充值(1ms)
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#define RELOAD (65535-6535) //定时器填充值(1ms)
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unsigned char TH, TL;
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extern Menu *NOW; //꽉데寧濾
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@ -36,15 +36,14 @@ void time() interrupt 1 //
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EA = 0;
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TH0 = TH;
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TL0 = TL0 + TL;
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TL0 = TL0 + 23;
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if(PIN_4 == 0)
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{
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delayms(9);
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delayms(6);
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if(PIN_4 == 0)
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{
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opr = confirm;
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delayms(20);
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delayms(25);
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}
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}
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@ -164,17 +164,17 @@ void m_block(struct _menu* this)
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drawVOID8(70, 4, 40);
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drawVOID8(70, 6, 32);
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}
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drawVerticalDottedLine(64);
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drawBLOCKSCORE();
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drawVerticalDottedLine(64); //»æÖÆÏß
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drawBLOCKSCORE(); //»æÖÆ×Ö
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drawSUPNUM(70, 2, score / 10000); //绘制分数
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drawSUPNUM(79, 2, (score % 10000) / 1000);
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drawSUPNUM(88, 2, (score % 1000) / 100);
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drawSUPNUM(97, 2, (score % 100) / 10);
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drawSUPNUM(106, 2, score % 10);
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// if(local[2])
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// placeIMG_ROTATE(115, 6);
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// else
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// placeRIMG_BLOCK(115, 6);
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if(local[2])
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placeIMG_ROTATE(115, 2); //»æÖÆÌáʾ·û
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else
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placeRIMG_BLOCK(115, 2);
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blockGameOver(); //检查是否游戏结束
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