feat(OpenGL): hello
This commit is contained in:
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7a00eceb87
commit
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5 changed files with 6061 additions and 0 deletions
58
OpenGL/hello/Makefile
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58
OpenGL/hello/Makefile
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#源文件目录
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SRC_DIR := ./src
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#头文件目录
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INC_DIR := ./include
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#输出文件目录
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OUT_DIR := ./build
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#目标文件(中间文件)目录
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OBJ_DIR :=./build
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#链接选项
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LDFLAGS := $(shell pkg-config --static --libs glfw3)
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#编译工具链
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CC := g++
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#输出文件命名
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OUT := $(OUT_DIR)/lab1
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#增加所有头文件所在的目录
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# INC_DIR += ./include/glad
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# INC_DIR += ./include/KHR
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#获取头文件目录
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CPP_FLAGS := $(foreach dir, $(INC_DIR), -I$(wildcard $(dir)))
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#方法一: 将所有源文件的文件目录添加进来,就不用每增加一个文件都修改一下makefile文件
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#SRC_DIR += ./src/
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#获取所有cpp文件名
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CPP_SRCS := $(foreach dir, $(SRC_DIR), $(wildcard $(dir)/*.cpp))
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#方法二:将增加的文件(带目录)增加到源文件数组中,此操作不用增加源文件目录
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# CPP_SRCS += ./src/sub_path1/*.cpp
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# CPP_SRCS += ./src/sub_path2/*.cpp
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# CPP_SRCS += ./src/sub_path....../*.cpp
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# CPP_SRCS += ./src/sub_pathn/*.cpp
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#生成所有的目标文件名
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OBJ := $(addprefix $(OBJ_DIR)/, $(notdir $(CPP_SRCS:.cpp=.o)))
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# 最终目标文件的生成(makefile 会将第一个target设为最终生成的目标文件
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# 【当然这里可以不是可执行文件,它也可以是.o文件】),链接过程
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# 这条语句的完全写法应该是:
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# ./OUT/xxx.OUT: prerequisites1.o prerequisites2.o prerequisites3.o ...
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# g++ prerequisites1.o prerequisites2.o prerequisites3.o ... -o ./OUT/xxx.OUT
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$(OUT):$(OBJ)
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$(CC) $^ -o $@ $(LDFLAGS)
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#将所有的.cpp文件加载到当前的路径中
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vpath %.cpp $(sort $(dir $(CPP_SRCS)))
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#将所有的源文件编译生成响应的目标文件
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$(OBJ_DIR)/%.o:%.cpp
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$(CC) $(CPP_FLAGS) -c $< -o $@
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run:$(OUT)
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./$(OUT)
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.PHONY:clean
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clean:
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rm -rf ./${OUT_DIR}/*
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rm -rf ./${OBJ_DIR}/*
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311
OpenGL/hello/include/KHR/khrplatform.h
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311
OpenGL/hello/include/KHR/khrplatform.h
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#ifndef __khrplatform_h_
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#define __khrplatform_h_
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/*
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** Copyright (c) 2008-2018 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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/* Khronos platform-specific types and definitions.
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*
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* The master copy of khrplatform.h is maintained in the Khronos EGL
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* Registry repository at https://github.com/KhronosGroup/EGL-Registry
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* The last semantic modification to khrplatform.h was at commit ID:
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* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
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*
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* Adopters may modify this file to suit their platform. Adopters are
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* encouraged to submit platform specific modifications to the Khronos
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* group so that they can be included in future versions of this file.
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* Please submit changes by filing pull requests or issues on
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* the EGL Registry repository linked above.
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*
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*
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* See the Implementer's Guidelines for information about where this file
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* should be located on your system and for more details of its use:
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* http://www.khronos.org/registry/implementers_guide.pdf
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*
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* This file should be included as
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* #include <KHR/khrplatform.h>
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* by Khronos client API header files that use its types and defines.
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*
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* The types in khrplatform.h should only be used to define API-specific types.
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*
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* Types defined in khrplatform.h:
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* khronos_int8_t signed 8 bit
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* khronos_uint8_t unsigned 8 bit
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* khronos_int16_t signed 16 bit
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* khronos_uint16_t unsigned 16 bit
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* khronos_int32_t signed 32 bit
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* khronos_uint32_t unsigned 32 bit
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* khronos_int64_t signed 64 bit
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* khronos_uint64_t unsigned 64 bit
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* khronos_intptr_t signed same number of bits as a pointer
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* khronos_uintptr_t unsigned same number of bits as a pointer
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* khronos_ssize_t signed size
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* khronos_usize_t unsigned size
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* khronos_float_t signed 32 bit floating point
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* khronos_time_ns_t unsigned 64 bit time in nanoseconds
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* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
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* nanoseconds
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* khronos_stime_nanoseconds_t signed time interval in nanoseconds
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* khronos_boolean_enum_t enumerated boolean type. This should
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* only be used as a base type when a client API's boolean type is
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* an enum. Client APIs which use an integer or other type for
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* booleans cannot use this as the base type for their boolean.
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*
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* Tokens defined in khrplatform.h:
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*
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* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
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*
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* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
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* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
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*
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* Calling convention macros defined in this file:
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* KHRONOS_APICALL
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* KHRONOS_APIENTRY
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* KHRONOS_APIATTRIBUTES
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*
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* These may be used in function prototypes as:
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*
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* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
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* int arg1,
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* int arg2) KHRONOS_APIATTRIBUTES;
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*/
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#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
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# define KHRONOS_STATIC 1
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APICALL
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*-------------------------------------------------------------------------
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* This precedes the return type of the function in the function prototype.
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*/
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#if defined(KHRONOS_STATIC)
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/* If the preprocessor constant KHRONOS_STATIC is defined, make the
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* header compatible with static linking. */
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# define KHRONOS_APICALL
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#elif defined(_WIN32)
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# define KHRONOS_APICALL __declspec(dllimport)
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#elif defined (__SYMBIAN32__)
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# define KHRONOS_APICALL IMPORT_C
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#elif defined(__ANDROID__)
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# define KHRONOS_APICALL __attribute__((visibility("default")))
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#else
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# define KHRONOS_APICALL
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIENTRY
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*-------------------------------------------------------------------------
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* This follows the return type of the function and precedes the function
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* name in the function prototype.
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*/
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#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
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/* Win32 but not WinCE */
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# define KHRONOS_APIENTRY __stdcall
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#else
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# define KHRONOS_APIENTRY
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#endif
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/*-------------------------------------------------------------------------
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* Definition of KHRONOS_APIATTRIBUTES
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*-------------------------------------------------------------------------
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* This follows the closing parenthesis of the function prototype arguments.
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*/
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#if defined (__ARMCC_2__)
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#define KHRONOS_APIATTRIBUTES __softfp
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#else
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#define KHRONOS_APIATTRIBUTES
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#endif
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/*-------------------------------------------------------------------------
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* basic type definitions
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*-----------------------------------------------------------------------*/
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
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/*
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* Using <stdint.h>
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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/*
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* To support platform where unsigned long cannot be used interchangeably with
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* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
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* Ideally, we could just use (u)intptr_t everywhere, but this could result in
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* ABI breakage if khronos_uintptr_t is changed from unsigned long to
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* unsigned long long or similar (this results in different C++ name mangling).
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* To avoid changes for existing platforms, we restrict usage of intptr_t to
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* platforms where the size of a pointer is larger than the size of long.
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*/
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#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
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#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
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#define KHRONOS_USE_INTPTR_T
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#endif
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#endif
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#elif defined(__VMS ) || defined(__sgi)
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/*
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* Using <inttypes.h>
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*/
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#include <inttypes.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
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/*
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* Win32
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*/
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typedef __int32 khronos_int32_t;
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typedef unsigned __int32 khronos_uint32_t;
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typedef __int64 khronos_int64_t;
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typedef unsigned __int64 khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif defined(__sun__) || defined(__digital__)
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/*
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* Sun or Digital
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#if defined(__arch64__) || defined(_LP64)
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typedef long int khronos_int64_t;
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typedef unsigned long int khronos_uint64_t;
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#else
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typedef long long int khronos_int64_t;
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typedef unsigned long long int khronos_uint64_t;
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#endif /* __arch64__ */
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#elif 0
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/*
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* Hypothetical platform with no float or int64 support
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*/
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typedef int khronos_int32_t;
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typedef unsigned int khronos_uint32_t;
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#define KHRONOS_SUPPORT_INT64 0
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#define KHRONOS_SUPPORT_FLOAT 0
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#else
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/*
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* Generic fallback
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*/
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#include <stdint.h>
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typedef int32_t khronos_int32_t;
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typedef uint32_t khronos_uint32_t;
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typedef int64_t khronos_int64_t;
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typedef uint64_t khronos_uint64_t;
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#define KHRONOS_SUPPORT_INT64 1
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#define KHRONOS_SUPPORT_FLOAT 1
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#endif
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/*
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* Types that are (so far) the same on all platforms
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*/
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typedef signed char khronos_int8_t;
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typedef unsigned char khronos_uint8_t;
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typedef signed short int khronos_int16_t;
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typedef unsigned short int khronos_uint16_t;
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/*
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* Types that differ between LLP64 and LP64 architectures - in LLP64,
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* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
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* to be the only LLP64 architecture in current use.
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*/
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#ifdef KHRONOS_USE_INTPTR_T
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typedef intptr_t khronos_intptr_t;
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typedef uintptr_t khronos_uintptr_t;
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#elif defined(_WIN64)
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typedef signed long long int khronos_intptr_t;
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typedef unsigned long long int khronos_uintptr_t;
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#else
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typedef signed long int khronos_intptr_t;
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typedef unsigned long int khronos_uintptr_t;
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#endif
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#if defined(_WIN64)
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typedef signed long long int khronos_ssize_t;
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typedef unsigned long long int khronos_usize_t;
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#else
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typedef signed long int khronos_ssize_t;
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typedef unsigned long int khronos_usize_t;
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#endif
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#if KHRONOS_SUPPORT_FLOAT
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/*
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* Float type
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*/
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typedef float khronos_float_t;
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#endif
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#if KHRONOS_SUPPORT_INT64
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/* Time types
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*
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* These types can be used to represent a time interval in nanoseconds or
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* an absolute Unadjusted System Time. Unadjusted System Time is the number
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* of nanoseconds since some arbitrary system event (e.g. since the last
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* time the system booted). The Unadjusted System Time is an unsigned
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* 64 bit value that wraps back to 0 every 584 years. Time intervals
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* may be either signed or unsigned.
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*/
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typedef khronos_uint64_t khronos_utime_nanoseconds_t;
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typedef khronos_int64_t khronos_stime_nanoseconds_t;
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#endif
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|
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/*
|
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* Dummy value used to pad enum types to 32 bits.
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*/
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#ifndef KHRONOS_MAX_ENUM
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#define KHRONOS_MAX_ENUM 0x7FFFFFFF
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#endif
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/*
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* Enumerated boolean type
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*
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* Values other than zero should be considered to be true. Therefore
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* comparisons should not be made against KHRONOS_TRUE.
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*/
|
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typedef enum {
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KHRONOS_FALSE = 0,
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KHRONOS_TRUE = 1,
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KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
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} khronos_boolean_enum_t;
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#endif /* __khrplatform_h_ */
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3694
OpenGL/hello/include/glad/glad.h
Normal file
3694
OpenGL/hello/include/glad/glad.h
Normal file
File diff suppressed because it is too large
Load diff
1833
OpenGL/hello/src/glad.cpp
Normal file
1833
OpenGL/hello/src/glad.cpp
Normal file
File diff suppressed because it is too large
Load diff
165
OpenGL/hello/src/main.cpp
Normal file
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OpenGL/hello/src/main.cpp
Normal file
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#include "glad/glad.h"
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#include <GLFW/glfw3.h>
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#include <iostream>
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// 三角形顶点
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float vertices[] = {-0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f};
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// 顶点着色器源码
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const char *vertexShaderSource =
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"#version 330 core\n"
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"layout (location = 0) in vec3 aPos;\n"
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"void main()\n"
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"{\n"
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" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
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"}\0";
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// 片段着色器源码
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const char *fragmentShaderSource =
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"#version 330 core\n"
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"out vec4 FragColor;\n"
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"void main()\n"
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"{\n"
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" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
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"}\n\0";
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void framebuffer_size_callback(GLFWwindow *window, int width, int height);
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void processInput(GLFWwindow *window);
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// settings
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const unsigned int SCR_WIDTH = 800;
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const unsigned int SCR_HEIGHT = 600;
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int main() {
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|
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// 设置 glfw
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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// 创建窗口
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GLFWwindow *window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
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if (window == NULL) {
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std::cout << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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// 加载glad
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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std::cout << "Failed to initialize GLAD" << std::endl;
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||||
return -1;
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||||
}
|
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|
||||
// 设置视口
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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// 创建顶点着色器
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unsigned int vertexShader;
|
||||
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
// 将着色器源码附加到着色器对象上
|
||||
glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
|
||||
// 编译着色器
|
||||
glCompileShader(vertexShader);
|
||||
// 检查编译是否成功
|
||||
int success;
|
||||
char infoLog[512];
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
// 获取错误信息
|
||||
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n"
|
||||
<< infoLog << std::endl;
|
||||
}
|
||||
|
||||
// 创建片段着色器
|
||||
unsigned int fragmentShader;
|
||||
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
// 将着色器源码附加到着色器对象上
|
||||
glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
|
||||
// 编译着色器
|
||||
glCompileShader(fragmentShader);
|
||||
// 检查编译是否成功
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success) {
|
||||
// 获取错误信息
|
||||
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n"
|
||||
<< infoLog << std::endl;
|
||||
}
|
||||
|
||||
// 创建着色器程序
|
||||
unsigned int shaderProgram;
|
||||
shaderProgram = glCreateProgram();
|
||||
// 将着色器附加到程序上
|
||||
glAttachShader(shaderProgram, vertexShader);
|
||||
glAttachShader(shaderProgram, fragmentShader);
|
||||
// 链接程序
|
||||
glLinkProgram(shaderProgram);
|
||||
// 检查链接是否成功
|
||||
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
// 获取错误信息
|
||||
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::PROGRAM::LINK_FAILED\n"
|
||||
<< infoLog << std::endl;
|
||||
}
|
||||
|
||||
// 删除着色器
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
// 创建顶点数组对象
|
||||
unsigned int VAO;
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glBindVertexArray(VAO);
|
||||
|
||||
// 创建顶点缓冲对象
|
||||
unsigned int VBO;
|
||||
glGenBuffers(1, &VBO);
|
||||
|
||||
// 将顶点数据复制到缓冲中
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
// 设置顶点数据解析方式
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void *)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// 循环渲染
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// 处理输入
|
||||
processInput(window);
|
||||
|
||||
// 设置为白色
|
||||
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// 绘制三角形, 激活程序
|
||||
glUseProgram(shaderProgram);
|
||||
glBindVertexArray(VAO);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
// 检查并调用事件,交换缓冲
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// 释放资源
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// 处理输入
|
||||
void processInput(GLFWwindow *window) {
|
||||
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
}
|
||||
|
||||
// 窗口大小改变时回调该函数
|
||||
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
Reference in a new issue