#include #include "display.h" #include "delay.h" #include "img.h" // DB P1 // CTL P3 sbit RS = P3 ^ 0; sbit RW = P3 ^ 1; sbit E = P3 ^ 2; sbit CSA = P3 ^ 4; sbit CSB = P3 ^ 5; void write() { RW = 0; E = 0; E = 1; delay(2); E = 0; } void clear() { unsigned int i, j; CSA = 1; CSB = 0; for(i = 0; i < 8; i++) { RS = 0; RW = 0; P1 = 0xb8 + i; write(); P1 = 0X40; write(); for(j = 0; j < 64; j++) { RS = 1; RW = 0; P1 = 0x00;; write(); } } CSA = 0; CSB = 1; for(i = 0; i < 8; i++) { RS = 0; RW = 0; P1 = 0xb8 + i; write(); P1 = 0X40; write(); for(j = 0; j < 64; j++) { RS = 1; RW = 0; P1 = 0x00; write(); } } } void miniclear() { unsigned int i, j; CSA = 1; CSB = 0; for(i = 0; i < 2; i++) { RS = 0; RW = 0; P1 = 0xb8 + i; write(); P1 = 0X40; write(); for(j = 0; j < 64; j++) { RS = 1; RW = 0; P1 = 0x00;; write(); } } CSA = 0; CSB = 1; for(i = 0; i < 2; i++) { RS = 0; RW = 0; P1 = 0xb8 + i; write(); P1 = 0X40; write(); for(j = 0; j < 64; j++) { RS = 1; RW = 0; P1 = 0x00; write(); } } } void displayInit() { E = 0; RS = 1; CSA = 1; CSB = 0; RS = 0; P1 = 0X3F; write(); CSA = 0; CSB = 1; RS = 0; P1 = 0X3F; write(); } void test() { unsigned int i, j; CSA = 1; CSB = 0; for(i = 0; i < 8; i++) { RS = 0; RW = 0; P1 = 0xb8 + i; write(); P1 = 0X40; write(); for(j = 0; j < 64; j++) { RS = 1; RW = 0; P1 = 0x55; write(); } } CSA = 0; CSB = 1; for(i = 0; i < 8; i++) { RS = 0; RW = 0; P1 = 0xb8 + i; write(); P1 = 0X40; write(); for(j = 0; j < 64; j++) { RS = 1; RW = 0; P1 = 0x55;; write(); } } }