This repository has been archived on 2024-01-06. You can view files and clone it, but cannot push or open issues or pull requests.
justhomework/MCU/MCU_REAL_FINAL/menu.c

365 lines
8.2 KiB
C
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include "menu.h"
#include "display.h"
#include "delay.h"
#include "draw.h"
#include "eeprom.h"
#include <stdio.h>
#include <stdlib.h>
#include "block.h"
#include <absacc.h>
#include "mine.h"
//便于调试的预编译命令
//#define DEBUG_MODE
#ifdef DEBUG_MODE
#define M_DEBUG M_BLOCK
#endif
Menu M_MAINMENU;//主菜单
Menu M_BLOCK; //俄罗斯方块
Menu M_BEST; //弹球
Menu M_ABOUT; //关于
Menu M_MINE; //扫雷
Menu* NOW; //当前菜单指针
Menu* LAST = NULL; //上一个状态的菜单
code unsigned int ver _at_ 0x7ffe;
enum OPR opr = idle;
static unsigned int local[5] = {0}; //主菜单使用0,1其余公用
unsigned int score;
unsigned int bestScore[10];
unsigned int mBestScore[10];
extern enum GS blockGameStatus;
extern enum GS mineGameStatus;
//主菜单
void m_mainmenu(struct _menu* this)
{
if(LAST != &M_MAINMENU)
{
LAST = &M_MAINMENU;
drawMAINMENU(local[0]);
if(!local[1])
{
local[1] = 1;
drawVER(90, 4);
drawSUPNUM(80, 6, ver / 10000); //绘制版本
drawSUPNUM(89, 6, (ver % 10000) / 1000);
drawSUPNUM(98, 6, (ver % 1000) / 100);
drawSUPNUM(107, 6, (ver % 100) / 10);
drawSUPNUM(116, 6, ver % 10);
delayms(1000);
drawVOID8(90, 4, 32);
drawVOID8(80, 6, 46);
}
}
if(opr == right)
{
local[0]++;
if(local[0] > 3)
local[0] = 3;
opr = idle;
drawMAINMENU(local[0]);
}
if(opr == left)
{
if(local[0] > 1)
local[0]--;
if(local[0] == 0)
local[0] = 3;
opr = idle;
drawMAINMENU(local[0]);
}
if(opr == confirm)
{
switch(local[0])
{
case 0:
return;
case 1:
NOW = &M_BLOCK; //转向下一菜单
break;
case 2:
NOW = &M_BEST; //转向下一菜单
break;
case 3:
NOW = &M_ABOUT; //转向下一菜单
break;
}
clear();
opr = idle;
}
}
//方块游戏
void m_block(struct _menu* this)
{
if(LAST != &M_BLOCK)
{
LAST = &M_BLOCK;
blockInit();
local[2] = 0; //目前状态 0平移 1旋转
}
//返回
if(opr == confirm)
{
opr = idle;
if(blockGameStatus == over)
{
clear();
local[2] = 0;
blockDestroy();
NOW = &M_MAINMENU;
return;
}
local[2] = ~local[2];
return;
}
if(opr == left)
{
if(local[2])
{
rotateBlock(opr);
local[2] = 0;
}
else
moveLeftPiece();
opr = idle;
drawBlock();
return;
}
if(opr == right)
{
if(local[2])
{
rotateBlock(opr);
local[2] = 0;
}
else
moveRightPiece();
opr = idle;
drawBlock();
return;
}
switch(blockGameStatus)
{
case good:
drawGOOD(70, 4);
blockGameStatus = start;
break;
case over:
drawGAME(70, 4);
drawOVER(70, 6);
break;
default:
drawVOID8(70, 4, 40);
drawVOID8(70, 6, 32);
}
drawVerticalDottedLine(64); //绘制线
drawBLOCKSCORE(); //绘制字
drawSUPNUM(70, 2, score / 10000); //绘制分数
drawSUPNUM(79, 2, (score % 10000) / 1000);
drawSUPNUM(88, 2, (score % 1000) / 100);
drawSUPNUM(97, 2, (score % 100) / 10);
drawSUPNUM(106, 2, score % 10);
if(local[2])
placeIMG_ROTATE(118, 1); //绘制提示符
else
placeRIMG_BLOCK(118, 1);
blockGameOver(); //检查是否游戏结束
genPiece(); //若有需要,生成新块
dropPiece(); //若有需要,块下落
judgeBlock(); //若有需要,清除一行
drawBlock(); //绘制界面
delayms(1500);
}
//关于页
void m_about(struct _menu* this)
{
if(LAST != &M_ABOUT)
{
LAST = &M_ABOUT;
local[2] = 0;
local[3] = 0;
delayms(2000);
drawNAME(); //绘制名字
delayms(2000);
drawNUMBER(); //绘制学号
delayms(3000);
drawVER(5, 4);
drawSUPNUM(2, 6, ver / 10000); //绘制版本
drawSUPNUM(11, 6, (ver % 10000) / 1000);
drawSUPNUM(20, 6, (ver % 1000) / 100);
drawSUPNUM(29, 6, (ver % 100) / 10);
drawSUPNUM(38, 6, ver % 10);
}
if(opr == confirm)
{
opr = idle;
NOW = &M_MAINMENU; //转向下一菜单
clear();
//若满足隐藏条件,清空排行榜
if(local[2] >= 30 && local[3] >= 30)
{
IapProgramByte(IAP_ADDRESS + 0, 0);
IapProgramByte(IAP_ADDRESS + 1, 0);
IapProgramByte(IAP_ADDRESS + 2, 0);
IapProgramByte(IAP_ADDRESS + 3, 0);
IapProgramByte(IAP_ADDRESS + 4, 0);
IapProgramByte(IAP_ADDRESS + 5, 0);
IapProgramByte(IAP_ADDRESS + 6, 0);
IapProgramByte(IAP_ADDRESS + 7, 0);
IapProgramByte(IAP_ADDRESS + 8, 0);
IapProgramByte(IAP_ADDRESS + 9, 0);
IapProgramByte(IAP_ADDRESS + 10, 0);
IapProgramByte(IAP_ADDRESS + 11, 0);
IapProgramByte(IAP_ADDRESS + 12, 0);
IapProgramByte(IAP_ADDRESS + 13, 0);
IapProgramByte(IAP_ADDRESS + 14, 0);
IapProgramByte(IAP_ADDRESS + 15, 0);
IapProgramByte(IAP_ADDRESS + 16, 0);
IapProgramByte(IAP_ADDRESS + 17, 0);
IapProgramByte(IAP_ADDRESS + 18, 0);
IapProgramByte(IAP_ADDRESS + 19, 0);
}
local[2] = 0;
local[3] = 0;
}
if(opr == left)
{
local[2]++;
opr = idle;
delayms(20);
}
if(opr == right)
{
local[3]++;
opr = idle;
delayms(20);
}
}
//记录页
void m_best(struct _menu* this)
{
if(LAST != &M_BEST)
{
LAST = &M_BEST;
local[4] = 0;
drawBEST(2, 0); //绘制字
drawSUPNUM(2, 2, bestScore[0] / 10000); //绘制分数
drawSUPNUM(11, 2, (bestScore[0] % 10000) / 1000);
drawSUPNUM(20, 2, (bestScore[0] % 1000) / 100);
drawSUPNUM(29, 2, (bestScore[0] % 100) / 10);
drawSUPNUM(38, 2, bestScore[0] % 10);
drawSUPNUM(2, 4, bestScore[1] / 10000); //绘制分数
drawSUPNUM(11, 4, (bestScore[1] % 10000) / 1000);
drawSUPNUM(20, 4, (bestScore[1] % 1000) / 100);
drawSUPNUM(29, 4, (bestScore[1] % 100) / 10);
drawSUPNUM(38, 4, bestScore[1] % 10);
drawSUPNUM(2, 6, bestScore[2] / 10000); //绘制分数
drawSUPNUM(11, 6, (bestScore[2] % 10000) / 1000);
drawSUPNUM(20, 6, (bestScore[2] % 1000) / 100);
drawSUPNUM(29, 6, (bestScore[2] % 100) / 10);
drawSUPNUM(38, 6, bestScore[2] % 10);
drawSUPNUM(72, 0, bestScore[3] / 10000); //绘制分数
drawSUPNUM(81, 0, (bestScore[3] % 10000) / 1000);
drawSUPNUM(90, 0, (bestScore[3] % 1000) / 100);
drawSUPNUM(99, 0, (bestScore[3] % 100) / 10);
drawSUPNUM(108, 0, bestScore[3] % 10);
drawSUPNUM(72, 2, bestScore[4] / 10000); //绘制分数
drawSUPNUM(81, 2, (bestScore[4] % 10000) / 1000);
drawSUPNUM(90, 2, (bestScore[4] % 1000) / 100);
drawSUPNUM(99, 2, (bestScore[4] % 100) / 10);
drawSUPNUM(108, 2, bestScore[4] % 10);
drawSUPNUM(72, 4, bestScore[5] / 10000); //绘制分数
drawSUPNUM(81, 4, (bestScore[5] % 10000) / 1000);
drawSUPNUM(90, 4, (bestScore[5] % 1000) / 100);
drawSUPNUM(99, 4, (bestScore[5] % 100) / 10);
drawSUPNUM(108, 4, bestScore[5] % 10);
drawSUPNUM(72, 6, bestScore[6] / 10000); //绘制分数
drawSUPNUM(81, 6, (bestScore[6] % 10000) / 1000);
drawSUPNUM(90, 6, (bestScore[6] % 1000) / 100);
drawSUPNUM(99, 6, (bestScore[6] % 100) / 10);
drawSUPNUM(108, 6, bestScore[6] % 10);
}
if(opr == confirm)
{
opr = idle;
NOW = &M_MAINMENU; //转向下一菜单
clear();
}
if(opr == left)
{
opr = idle;
local[4]++;
}
if(local[4] > 5)
{
local[4] = 0;
NOW = &M_MINE; //扫雷调试入口
clear();
}
}
//扫雷游戏
void m_mine(struct _menu* this)
{
if(LAST != &M_MINE)
{
LAST = &M_MINE;
drawVerticalDottedLine(64);
drawBLOCKSCORE();
mineInit();
}
//返回
if(opr == confirm)
{
opr = idle;
clear();
mineDestroy();
NOW = &M_MAINMENU;
return;
}
}
void menuInit()
{
M_MAINMENU.f = m_mainmenu;
M_BLOCK.f = m_block;
M_ABOUT.f = m_about;
M_BEST.f = m_best;
M_MINE.f = m_mine;
#ifdef DEBUG_MODE
NOW = &M_DEBUG;
#else
NOW = &M_MAINMENU;
#endif
}