17 lines
352 B
GLSL
17 lines
352 B
GLSL
#version 330 core
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layout(location = 0) in vec3 aPos;
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layout(location = 1) in vec2 aTexCoord;
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out vec2 TexCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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uniform mat4 trans;
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void main() {
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gl_Position = projection * view * model * trans * vec4(aPos, 1.0);
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// gl_Position = trans * vec4(aPos, 1.0);
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TexCoord = aTexCoord;
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}
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