302 lines
7.1 KiB
C
302 lines
7.1 KiB
C
#include "menu.h"
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#include "display.h"
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#include "delay.h"
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#include "draw.h"
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#include "eeprom.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "block.h"
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#include <absacc.h>
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//便于调试的预编译命令
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//#define DEBUG_MODE
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#ifdef DEBUG_MODE
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#define M_DEBUG M_BLOCK
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#endif
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Menu M_MAINMENU;//主菜单
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Menu M_BLOCK; //俄罗斯方块
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Menu M_BEST; //弹球
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Menu M_ABOUT; //关于
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Menu* NOW; //当前菜单指针
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Menu* LAST = NULL; //上一个状态的菜单
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code unsigned int ver _at_ 0x7ffe;
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enum OPR opr = idle;
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static unsigned int local[4] = {0};
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unsigned int score;
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unsigned int bestScore[10];
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extern enum GS blockGameStatus;
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//主菜单
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void m_mainmenu(struct _menu* this)
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{
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if(LAST != &M_MAINMENU)
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{
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LAST = &M_MAINMENU;
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drawMAINMENU(local[0]);
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if(!local[1])
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{
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local[1] = 1;
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drawVER(90, 4);
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drawSUPNUM(80, 6, ver / 10000); //绘制版本
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drawSUPNUM(89, 6, (ver % 10000) / 1000);
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drawSUPNUM(98, 6, (ver % 1000) / 100);
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drawSUPNUM(107, 6, (ver % 100) / 10);
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drawSUPNUM(116, 6, ver % 10);
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delayms(1000);
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drawVOID8(90, 4, 32);
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drawVOID8(80, 6, 46);
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}
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}
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if(opr == right)
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{
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local[0]++;
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if(local[0] > 3)
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local[0] = 3;
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opr = idle;
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drawMAINMENU(local[0]);
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}
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if(opr == left)
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{
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if(local[0] > 1)
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local[0]--;
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if(local[0] == 0)
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local[0] = 3;
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opr = idle;
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drawMAINMENU(local[0]);
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}
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if(opr == confirm)
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{
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switch(local[0])
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{
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case 0:
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return;
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case 1:
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NOW = &M_BLOCK; //转向下一菜单
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break;
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case 2:
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NOW = &M_BEST; //转向下一菜单
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break;
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case 3:
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NOW = &M_ABOUT; //转向下一菜单
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break;
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}
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clear();
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opr = idle;
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}
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}
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//方块游戏
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void m_block(struct _menu* this)
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{
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if(LAST != &M_BLOCK)
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{
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LAST = &M_BLOCK;
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drawVerticalDottedLine(64);
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drawBLOCKSCORE();
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blockInit();
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}
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//返回
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if(opr == confirm)
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{
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opr = idle;
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clear();
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blockDestroy();
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NOW = &M_MAINMENU;
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return;
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}
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if(opr == left)
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{
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opr = idle;
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moveLeftPiece();
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drawBlock();
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return;
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}
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if(opr == right)
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{
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opr = idle;
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moveRightPiece();
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drawBlock();
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return;
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}
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switch(blockGameStatus)
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{
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case good:
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drawGOOD(70, 4);
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blockGameStatus = start;
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break;
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case over:
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drawGAME(70, 4);
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drawOVER(70, 6);
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break;
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default:
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drawVOID8(70, 4, 40);
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drawVOID8(70, 6, 32);
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}
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drawSUPNUM(70, 2, score / 10000); //绘制分数
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drawSUPNUM(79, 2, (score % 10000) / 1000);
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drawSUPNUM(88, 2, (score % 1000) / 100);
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drawSUPNUM(97, 2, (score % 100) / 10);
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drawSUPNUM(106, 2, score % 10);
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blockGameOver(); //检查是否游戏结束
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genPiece(); //若有需要,生成新块
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dropPiece(); //若有需要,块下落
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judgeBlock(); //若有需要,清除一行
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drawBlock(); //绘制界面
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delayms(400);
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}
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//关于页
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void m_about(struct _menu* this)
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{
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if(LAST != &M_ABOUT)
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{
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LAST = &M_ABOUT;
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local[2] = 0;
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local[3] = 0;
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delayms(2000);
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drawNAME(); //绘制名字
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delayms(2000);
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drawNUMBER(); //绘制学号
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delayms(3000);
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drawVER(5, 4);
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drawSUPNUM(2, 6, ver / 10000); //绘制版本
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drawSUPNUM(11, 6, (ver % 10000) / 1000);
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drawSUPNUM(20, 6, (ver % 1000) / 100);
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drawSUPNUM(29, 6, (ver % 100) / 10);
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drawSUPNUM(38, 6, ver % 10);
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}
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if(opr == confirm)
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{
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opr = idle;
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NOW = &M_MAINMENU; //转向下一菜单
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clear();
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//若满足隐藏条件,清空排行榜
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if(local[2] >= 30 && local[3] >= 30)
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{
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IapProgramByte(IAP_ADDRESS + 0, 0);
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IapProgramByte(IAP_ADDRESS + 1, 0);
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IapProgramByte(IAP_ADDRESS + 2, 0);
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IapProgramByte(IAP_ADDRESS + 3, 0);
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IapProgramByte(IAP_ADDRESS + 4, 0);
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IapProgramByte(IAP_ADDRESS + 5, 0);
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IapProgramByte(IAP_ADDRESS + 6, 0);
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IapProgramByte(IAP_ADDRESS + 7, 0);
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IapProgramByte(IAP_ADDRESS + 8, 0);
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IapProgramByte(IAP_ADDRESS + 9, 0);
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IapProgramByte(IAP_ADDRESS + 10, 0);
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IapProgramByte(IAP_ADDRESS + 11, 0);
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IapProgramByte(IAP_ADDRESS + 12, 0);
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IapProgramByte(IAP_ADDRESS + 13, 0);
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IapProgramByte(IAP_ADDRESS + 14, 0);
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IapProgramByte(IAP_ADDRESS + 15, 0);
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IapProgramByte(IAP_ADDRESS + 16, 0);
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IapProgramByte(IAP_ADDRESS + 17, 0);
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IapProgramByte(IAP_ADDRESS + 18, 0);
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IapProgramByte(IAP_ADDRESS + 19, 0);
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}
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local[2] = 0;
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local[3] = 0;
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}
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if(opr == left)
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{
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local[2]++;
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opr = idle;
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delayms(20);
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}
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if(opr == right)
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{
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local[3]++;
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opr = idle;
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delayms(20);
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}
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}
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//记录页
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void m_best(struct _menu* this)
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{
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if(LAST != &M_BEST)
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{
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LAST = &M_BEST;
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drawBEST(2, 0); //绘制字
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drawSUPNUM(2, 2, bestScore[0] / 10000); //绘制分数
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drawSUPNUM(11, 2, (bestScore[0] % 10000) / 1000);
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drawSUPNUM(20, 2, (bestScore[0] % 1000) / 100);
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drawSUPNUM(29, 2, (bestScore[0] % 100) / 10);
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drawSUPNUM(38, 2, bestScore[0] % 10);
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drawSUPNUM(2, 4, bestScore[1] / 10000); //绘制分数
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drawSUPNUM(11, 4, (bestScore[1] % 10000) / 1000);
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drawSUPNUM(20, 4, (bestScore[1] % 1000) / 100);
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drawSUPNUM(29, 4, (bestScore[1] % 100) / 10);
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drawSUPNUM(38, 4, bestScore[1] % 10);
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drawSUPNUM(2, 6, bestScore[2] / 10000); //绘制分数
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drawSUPNUM(11, 6, (bestScore[2] % 10000) / 1000);
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drawSUPNUM(20, 6, (bestScore[2] % 1000) / 100);
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drawSUPNUM(29, 6, (bestScore[2] % 100) / 10);
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drawSUPNUM(38, 6, bestScore[2] % 10);
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drawSUPNUM(72, 0, bestScore[3] / 10000); //绘制分数
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drawSUPNUM(81, 0, (bestScore[3] % 10000) / 1000);
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drawSUPNUM(90, 0, (bestScore[3] % 1000) / 100);
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drawSUPNUM(99, 0, (bestScore[3] % 100) / 10);
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drawSUPNUM(108, 0, bestScore[3] % 10);
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drawSUPNUM(72, 2, bestScore[4] / 10000); //绘制分数
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drawSUPNUM(81, 2, (bestScore[4] % 10000) / 1000);
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drawSUPNUM(90, 2, (bestScore[4] % 1000) / 100);
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drawSUPNUM(99, 2, (bestScore[4] % 100) / 10);
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drawSUPNUM(108, 2, bestScore[4] % 10);
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drawSUPNUM(72, 4, bestScore[5] / 10000); //绘制分数
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drawSUPNUM(81, 4, (bestScore[5] % 10000) / 1000);
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drawSUPNUM(90, 4, (bestScore[5] % 1000) / 100);
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drawSUPNUM(99, 4, (bestScore[5] % 100) / 10);
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drawSUPNUM(108, 4, bestScore[5] % 10);
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drawSUPNUM(72, 6, bestScore[6] / 10000); //绘制分数
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drawSUPNUM(81, 6, (bestScore[6] % 10000) / 1000);
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drawSUPNUM(90, 6, (bestScore[6] % 1000) / 100);
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drawSUPNUM(99, 6, (bestScore[6] % 100) / 10);
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drawSUPNUM(108, 6, bestScore[6] % 10);
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}
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if(opr == confirm)
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{
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opr = idle;
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NOW = &M_MAINMENU; //转向下一菜单
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clear();
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}
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}
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void menuInit()
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{
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M_MAINMENU.f = m_mainmenu;
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M_BLOCK.f = m_block;
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M_ABOUT.f = m_about;
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M_BEST.f = m_best;
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#ifdef DEBUG_MODE
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NOW = &M_DEBUG;
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#else
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NOW = &M_MAINMENU;
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#endif
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}
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