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justhomework/MCU/MCU_REAL _FINAL/menu.c

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#include "menu.h"
#include "display.h"
#include "delay.h"
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#include "draw.h"
#include <stdio.h>
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#include <stdlib.h>
#include "block.h"
//<2F><><EFBFBD>ڵ<EFBFBD><DAB5>Ե<EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//#define DEBUG_MODE
#ifdef DEBUG_MODE
#define M_DEBUG M_BLOCK
#endif
Menu M_MAINMENU;//<2F><><EFBFBD>˵<EFBFBD>
Menu M_BLOCK; //<2F><><EFBFBD><EFBFBD>˹<EFBFBD><CBB9><EFBFBD><EFBFBD>
Menu M_BEST; //<2F><><EFBFBD><EFBFBD>
Menu M_ABOUT; //<2F><><EFBFBD><EFBFBD>
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Menu* NOW; //<2F><>ǰ<EFBFBD>˵<EFBFBD>ָ<EFBFBD><D6B8>
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Menu* LAST = NULL; //<2F><>һ<EFBFBD><D2BB>״̬<D7B4>IJ˵<C4B2>
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enum OPR opr = idle;
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static unsigned char local[10] = {0};
unsigned int score = 0;
extern enum GS blockGameStatus;
//<2F><><EFBFBD>˵<EFBFBD>
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void m_mainmenu(struct _menu* this)
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{
if(LAST != &M_MAINMENU)
{
LAST = &M_MAINMENU;
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drawMAINMENU(local[0]);
}
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if(opr == right)
{
local[0]++;
if(local[0] > 3)
local[0] = 3;
opr = idle;
drawMAINMENU(local[0]);
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}
if(opr == left)
{
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if(local[0] != 0)
local[0]--;
opr = idle;
drawMAINMENU(local[0]);
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}
if(opr == confirm)
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{
switch(local[0])
{
case 0:
return;
case 1:
NOW = &M_BLOCK; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
break;
case 2:
NOW = &M_BEST; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
break;
case 3:
NOW = &M_ABOUT; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
break;
}
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local[0] = 0;
clear();
opr = idle;
}
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
void m_block(struct _menu* this)
{
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if(LAST != &M_BLOCK)
{
LAST = &M_BLOCK;
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drawVerticalDottedLine(64);
drawBLOCKSCORE();
blockInit();
}
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//<2F><><EFBFBD><EFBFBD>
if(opr == confirm)
{
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opr = idle;
blockDestroy();
NOW=&M_MAINMENU;
clear();
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return;
}
if(opr == left)
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{
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opr = idle;
moveLeftPiece();
drawBlock();
return;
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}
if(opr == right)
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{
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opr = idle;
moveRightPiece();
drawBlock();
return;
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}
switch(blockGameStatus)
{
case good:
drawGOOD(70, 4);
blockGameStatus=start;
break;
case over:
drawGAME(70, 4);
drawOVER(70, 6);
break;
default:
drawVOID8(70, 4, 40);
drawVOID8(70, 6, 32);
}
drawSUPNUM(70, 2, score/10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(78, 2, score/1000);
drawSUPNUM(86, 2, score/100);
drawSUPNUM(94, 2, score/10);
drawSUPNUM(102, 2, score%10);
blockGameOver(); //<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
genPiece(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>
dropPiece(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
judgeBlock(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
drawBlock(); //<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>
delayms(400);
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}
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//<2F><><EFBFBD><EFBFBD>ҳ
void m_about(struct _menu* this)
{
if(LAST != &M_ABOUT)
{
LAST = &M_ABOUT;
drawNAME(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
delayms(2000);
drawNUMBER(); //<2F><><EFBFBD><EFBFBD>ѧ<EFBFBD><D1A7>
}
if(opr == confirm)
{
opr = idle;
NOW = &M_MAINMENU; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
clear();
}
}
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void menuInit()
{
M_MAINMENU.f = m_mainmenu;
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M_BLOCK.f = m_block;
M_ABOUT.f = m_about;
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#ifdef DEBUG_MODE
NOW = &M_DEBUG;
#else
NOW = &M_MAINMENU;
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#endif
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}