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justhomework/MCU/MCU_REAL_FINAL/menu.c

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#include "menu.h"
#include "display.h"
#include "delay.h"
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#include "draw.h"
#include <stdio.h>
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#include <stdlib.h>
#include "block.h"
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#include <absacc.h>
//<2F><><EFBFBD>ڵ<EFBFBD><DAB5>Ե<EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//#define DEBUG_MODE
#ifdef DEBUG_MODE
#define M_DEBUG M_BLOCK
#endif
Menu M_MAINMENU;//<2F><><EFBFBD>˵<EFBFBD>
Menu M_BLOCK; //<2F><><EFBFBD><EFBFBD>˹<EFBFBD><CBB9><EFBFBD><EFBFBD>
Menu M_BEST; //<2F><><EFBFBD><EFBFBD>
Menu M_ABOUT; //<2F><><EFBFBD><EFBFBD>
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Menu* NOW; //<2F><>ǰ<EFBFBD>˵<EFBFBD>ָ<EFBFBD><D6B8>
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Menu* LAST = NULL; //<2F><>һ<EFBFBD><D2BB>״̬<D7B4>IJ˵<C4B2>
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code unsigned int ver _at_ 0x7ffe;
enum OPR opr = idle;
static unsigned char local[2] = {0};
unsigned int score;
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unsigned int bestScore[10];
extern enum GS blockGameStatus;
//<2F><><EFBFBD>˵<EFBFBD>
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void m_mainmenu(struct _menu* this)
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{
if(LAST != &M_MAINMENU)
{
LAST = &M_MAINMENU;
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drawMAINMENU(local[0]);
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if(!local[1])
{
local[1] = 1;
drawVER(90, 4);
drawSUPNUM(80, 6, ver / 10000); //<2F><><EFBFBD>ư汾
drawSUPNUM(89, 6, (ver % 10000) / 1000);
drawSUPNUM(98, 6, (ver % 1000) / 100);
drawSUPNUM(107, 6, (ver % 100) / 10);
drawSUPNUM(116, 6, ver % 10);
delayms(1000);
drawVOID8(90, 4, 32);
drawVOID8(80, 6, 46);
}
}
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if(opr == right)
{
local[0]++;
if(local[0] > 3)
local[0] = 3;
opr = idle;
drawMAINMENU(local[0]);
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}
if(opr == left)
{
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if(local[0] > 1)
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local[0]--;
opr = idle;
drawMAINMENU(local[0]);
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}
if(opr == confirm)
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{
switch(local[0])
{
case 0:
return;
case 1:
NOW = &M_BLOCK; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
break;
case 2:
NOW = &M_BEST; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
break;
case 3:
NOW = &M_ABOUT; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
break;
}
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clear();
opr = idle;
}
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
void m_block(struct _menu* this)
{
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if(LAST != &M_BLOCK)
{
LAST = &M_BLOCK;
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drawVerticalDottedLine(64);
drawBLOCKSCORE();
blockInit();
}
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//<2F><><EFBFBD><EFBFBD>
if(opr == confirm)
{
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opr = idle;
blockDestroy();
NOW = &M_MAINMENU;
clear();
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return;
}
if(opr == left)
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{
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opr = idle;
moveLeftPiece();
drawBlock();
return;
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}
if(opr == right)
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{
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opr = idle;
moveRightPiece();
drawBlock();
return;
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}
switch(blockGameStatus)
{
case good:
drawGOOD(70, 4);
blockGameStatus = start;
break;
case over:
drawGAME(70, 4);
drawOVER(70, 6);
break;
default:
drawVOID8(70, 4, 40);
drawVOID8(70, 6, 32);
}
drawSUPNUM(70, 2, score / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(79, 2, (score % 10000) / 1000);
drawSUPNUM(88, 2, (score % 1000) / 100);
drawSUPNUM(97, 2, (score % 100) / 10);
drawSUPNUM(106, 2, score % 10);
blockGameOver(); //<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
genPiece(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>
dropPiece(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
judgeBlock(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
drawBlock(); //<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>
delayms(400);
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}
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//<2F><><EFBFBD><EFBFBD>ҳ
void m_about(struct _menu* this)
{
if(LAST != &M_ABOUT)
{
LAST = &M_ABOUT;
delayms(2000);
drawNAME(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
delayms(2000);
drawNUMBER(); //<2F><><EFBFBD><EFBFBD>ѧ<EFBFBD><D1A7>
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delayms(3000);
drawVER(5, 4);
drawSUPNUM(2, 6, ver / 10000); //<2F><><EFBFBD>ư汾
drawSUPNUM(11, 6, (ver % 10000) / 1000);
drawSUPNUM(20, 6, (ver % 1000) / 100);
drawSUPNUM(29, 6, (ver % 100) / 10);
drawSUPNUM(38, 6, ver % 10);
}
if(opr == confirm)
{
opr = idle;
NOW = &M_MAINMENU; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
clear();
}
}
//<2F><>¼ҳ
void m_best(struct _menu* this)
{
if(LAST != &M_BEST)
{
LAST = &M_BEST;
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drawBEST(2, 0); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
drawSUPNUM(2, 2, bestScore[0] / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(11, 2, (bestScore[0] % 10000) / 1000);
drawSUPNUM(20, 2, (bestScore[0] % 1000) / 100);
drawSUPNUM(29, 2, (bestScore[0] % 100) / 10);
drawSUPNUM(38, 2, bestScore[0] % 10);
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drawSUPNUM(2, 4, bestScore[1] / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(11, 4, (bestScore[1] % 10000) / 1000);
drawSUPNUM(20, 4, (bestScore[1] % 1000) / 100);
drawSUPNUM(29, 4, (bestScore[1] % 100) / 10);
drawSUPNUM(38, 4, bestScore[1] % 10);
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drawSUPNUM(2, 6, bestScore[2] / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(11, 6, (bestScore[2] % 10000) / 1000);
drawSUPNUM(20, 6, (bestScore[2] % 1000) / 100);
drawSUPNUM(29, 6, (bestScore[2] % 100) / 10);
drawSUPNUM(38, 6, bestScore[2] % 10);
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drawSUPNUM(72, 0, bestScore[3] / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(81, 0, (bestScore[3] % 10000) / 1000);
drawSUPNUM(90, 0, (bestScore[3] % 1000) / 100);
drawSUPNUM(99, 0, (bestScore[3] % 100) / 10);
drawSUPNUM(108, 0, bestScore[3] % 10);
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drawSUPNUM(72, 2, bestScore[4] / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(81, 2, (bestScore[4] % 10000) / 1000);
drawSUPNUM(90, 2, (bestScore[4] % 1000) / 100);
drawSUPNUM(99, 2, (bestScore[4] % 100) / 10);
drawSUPNUM(108, 2, bestScore[4] % 10);
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drawSUPNUM(72, 4, bestScore[5] / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(81, 4, (bestScore[5] % 10000) / 1000);
drawSUPNUM(90, 4, (bestScore[5] % 1000) / 100);
drawSUPNUM(99, 4, (bestScore[5] % 100) / 10);
drawSUPNUM(108, 4, bestScore[5] % 10);
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drawSUPNUM(72, 6, bestScore[6] / 10000); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
drawSUPNUM(81, 6, (bestScore[6] % 10000) / 1000);
drawSUPNUM(90, 6, (bestScore[6] % 1000) / 100);
drawSUPNUM(99, 6, (bestScore[6] % 100) / 10);
drawSUPNUM(108, 6, bestScore[6] % 10);
}
if(opr == confirm)
{
opr = idle;
NOW = &M_MAINMENU; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
clear();
}
}
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void menuInit()
{
M_MAINMENU.f = m_mainmenu;
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M_BLOCK.f = m_block;
M_ABOUT.f = m_about;
M_BEST.f = m_best;
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#ifdef DEBUG_MODE
NOW = &M_DEBUG;
#else
NOW = &M_MAINMENU;
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#endif
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}