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justhomework/SoftwareDesign/Lab5/lab5_2_gomoku/boardwidget.cpp

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2022-05-31 09:21:56 +00:00
#include "boardwidget.h"
#include <QMouseEvent>
#include <QPainter>
/*类静态数据成员定义*/
const QSize BoardWidget::WIDGET_SIZE(430, 430);
const QSize BoardWidget::CELL_SIZE(25, 25);
const QPoint BoardWidget::START_POS(40, 40);
const QPoint BoardWidget::ROW_NUM_START(15, 45);
const QPoint BoardWidget::CLU_NUM_START(39, 25);
const int BoardWidget::BOARD_WIDTH;
const int BoardWidget::BOARD_HEIGHT;
const int BoardWidget::NO_PIECE;
const int BoardWidget::WHITE_PIECE;
const int BoardWidget::BLACK_PIECE;
const bool BoardWidget::WHITE_PLAYER;
const bool BoardWidget::BLACK_PLAYER;
BoardWidget::BoardWidget(QWidget *parent) : QWidget(parent) {
setFixedSize(WIDGET_SIZE);
setMouseTracking(true);
initBoard();
}
void BoardWidget::paintEvent(QPaintEvent *event) {
QPainter painter(this);
painter.fillRect(0, 0, width(), height(), Qt::gray); //背景颜色
for (int i = 0; i < BOARD_WIDTH; i++) {
painter.drawText(CLU_NUM_START + QPoint(i * CELL_SIZE.width(), 0),
QString::number(i + 1));
}
for (int i = 0; i < BOARD_HEIGHT; i++) {
painter.drawText(ROW_NUM_START + QPoint(0, i * CELL_SIZE.height()),
QString::number(i + 1));
}
for (int i = 0; i < BOARD_WIDTH - 1; i++) //绘制棋盘格子
{
for (int j = 0; j < BOARD_HEIGHT - 1; j++) {
painter.drawRect(QRect(
START_POS + QPoint(i * CELL_SIZE.width(), j * CELL_SIZE.height()),
CELL_SIZE));
}
}
painter.setPen(Qt::red); //落子提示
QPoint poses[12] = {trackPos + QPoint(0, 8), trackPos,
trackPos + QPoint(8, 0), trackPos + QPoint(17, 0),
trackPos + QPoint(25, 0), trackPos + QPoint(25, 8),
trackPos + QPoint(25, 17), trackPos + QPoint(25, 25),
trackPos + QPoint(17, 25), trackPos + QPoint(8, 25),
trackPos + QPoint(0, 25), trackPos + QPoint(0, 17)};
painter.drawPolyline(poses, 3);
painter.drawPolyline(poses + 3, 3);
painter.drawPolyline(poses + 6, 3);
painter.drawPolyline(poses + 9, 3);
painter.setPen(Qt::NoPen);
for (int i = 0; i < BOARD_WIDTH; i++) //绘制棋子
{
for (int j = 0; j < BOARD_HEIGHT; j++) {
if (board[i][j] != NO_PIECE) {
QColor color = (board[i][j] == WHITE_PIECE) ? Qt::white : Qt::black;
painter.setBrush(QBrush(color));
painter.drawEllipse(
START_POS.x() - CELL_SIZE.width() / 2 + i * CELL_SIZE.width(),
START_POS.y() - CELL_SIZE.height() / 2 + j * CELL_SIZE.height(),
CELL_SIZE.width(), CELL_SIZE.height());
}
}
}
painter.setPen(Qt::red);
if (lastPos.x() != -1) {
QPoint drawPos = START_POS + QPoint(lastPos.x() * CELL_SIZE.width(),
lastPos.y() * CELL_SIZE.height());
painter.drawLine(drawPos + QPoint(0, 5), drawPos + QPoint(0, -5));
painter.drawLine(drawPos + QPoint(5, 0), drawPos + QPoint(-5, 0));
}
for (QPoint pos : winPoses) {
QPoint drawPos = START_POS + QPoint(pos.x() * CELL_SIZE.width(),
pos.y() * CELL_SIZE.height());
painter.drawLine(drawPos + QPoint(0, 5), drawPos + QPoint(0, -5));
painter.drawLine(drawPos + QPoint(5, 0), drawPos + QPoint(-5, 0));
}
}
void BoardWidget::mouseReleaseEvent(QMouseEvent *event) {
if (!endGame) {
QPoint pos = event->pos() - START_POS;
int x = pos.x();
int y = pos.y();
int pieceX = x / CELL_SIZE.width();
int pieceY = y / CELL_SIZE.height();
int offsetX = x % CELL_SIZE.width();
int offsetY = y % CELL_SIZE.height();
if (offsetX > CELL_SIZE.width() / 2) {
pieceX++;
}
if (offsetY > CELL_SIZE.height() / 2) {
pieceY++;
}
downPiece(pieceX, pieceY);
}
}
void BoardWidget::mouseMoveEvent(QMouseEvent *event) {
QPoint pos = event->pos() - START_POS +
QPoint(CELL_SIZE.width() / 2, CELL_SIZE.height() / 2);
int x = pos.x();
int y = pos.y();
//超过范围
if (x < 0 || x >= CELL_SIZE.width() * BOARD_WIDTH || y < 0 ||
y >= CELL_SIZE.height() * BOARD_HEIGHT) {
return;
}
int offsetX = x % CELL_SIZE.width();
int offsetY = y % CELL_SIZE.height();
setTrackPos(QPoint(x - offsetX, y - offsetY) + START_POS -
QPoint(CELL_SIZE.width() / 2, CELL_SIZE.height() / 2));
}
void BoardWidget::initBoard() {
for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_HEIGHT; j++) {
board[i][j] = NO_PIECE;
}
}
trackPos = QPoint(28, 28);
lastPos = QPoint(-1, -1);
endGame = false;
winPoses.clear();
nextPlayer = BLACK_PLAYER;
}
void BoardWidget::downPiece(int x, int y) {
if (x >= 0 && x < BOARD_WIDTH && y >= 0 && y < BOARD_HEIGHT &&
board[x][y] == NO_PIECE) {
board[x][y] = (nextPlayer == WHITE_PLAYER) ? WHITE_PIECE : BLACK_PIECE;
nextPlayer = !nextPlayer;
lastPos = QPoint(x, y);
checkWinner();
update();
}
}
void BoardWidget::checkWinner() {
bool fullPieces = true;
for (int i = 0; i < BOARD_WIDTH; i++) {
for (int j = 0; j < BOARD_HEIGHT; j++) {
if (board[i][j] == NO_PIECE) {
fullPieces = false;
}
if (board[i][j] != NO_PIECE && isFivePieceFrom(i, j)) {
bool winner =
(board[i][j] == WHITE_PIECE) ? WHITE_PLAYER : BLACK_PLAYER;
endGame = true;
emit gameOver(winner);
}
}
}
if (fullPieces) {
endGame = true;
emit gameOver(2); //代表和棋
}
}
bool BoardWidget::isFivePieceFrom(int x, int y) {
return isVFivePieceFrom(x, y) || isHFivePieceFrom(x, y) ||
isFSFivePieceFrom(x, y) || isBSFivePieceFrom(x, y);
}
bool BoardWidget::isVFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (y + i >= BOARD_HEIGHT || board[x][y + i] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x, y + i));
}
return true;
}
bool BoardWidget::isHFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (x + i >= BOARD_WIDTH || board[x + i][y] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x + i, y));
}
return true;
}
bool BoardWidget::isFSFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (x + i >= BOARD_WIDTH || y - i < 0 || board[x + i][y - i] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x + i, y - i));
}
return true;
}
bool BoardWidget::isBSFivePieceFrom(int x, int y) {
int piece = board[x][y];
for (int i = 1; i < 5; i++) {
if (x + i >= BOARD_WIDTH || y + i >= BOARD_HEIGHT ||
board[x + i][y + i] != piece) {
return false;
}
}
winPoses.clear();
for (int i = 0; i < 5; i++) {
winPoses.append(QPoint(x + i, y + i));
}
return true;
}
void BoardWidget::setTrackPos(const QPoint &value) {
trackPos = value;
update();
}