2022-05-19 13:07:52 +00:00
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#include "menu.h"
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#include "display.h"
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#include "delay.h"
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2022-05-25 07:12:42 +00:00
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#include "draw.h"
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2022-06-05 12:26:03 +00:00
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#include <stdio.h>
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2022-06-05 13:03:15 +00:00
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#include <stdlib.h>
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2022-06-05 15:35:53 +00:00
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#include "block.h"
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2022-06-05 13:19:35 +00:00
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2022-06-06 05:55:35 +00:00
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//<2F><><EFBFBD>ڵ<EFBFBD><DAB5>Ե<EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2022-06-06 11:05:34 +00:00
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//#define DEBUG_MODE
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2022-06-06 05:55:35 +00:00
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#ifdef DEBUG_MODE
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#define M_DEBUG M_BLOCK
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#endif
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2022-06-06 05:41:14 +00:00
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2022-06-05 12:26:03 +00:00
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Menu M_MAINMENU;//<2F><><EFBFBD>˵<EFBFBD>
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Menu M_BLOCK; //<2F><><EFBFBD><EFBFBD>˹<EFBFBD><CBB9><EFBFBD><EFBFBD>
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Menu M_BALL; //<2F><><EFBFBD><EFBFBD>
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Menu M_ABOUT;
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2022-06-04 14:15:13 +00:00
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Menu* NOW; //<2F><>ǰ<EFBFBD>˵<EFBFBD>ָ<EFBFBD><D6B8>
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2022-06-05 13:03:15 +00:00
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Menu* LAST = NULL; //<2F><>һ<EFBFBD><D2BB>״̬<D7B4>IJ˵<C4B2>
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2022-05-25 07:12:42 +00:00
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2022-06-05 13:19:35 +00:00
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enum OPR opr = idle;
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static unsigned char local[10] = {0};
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unsigned char score = 0;
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extern enum GS blockGameStatus;
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//<2F><><EFBFBD>˵<EFBFBD>
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void m_mainmenu(struct _menu* this)
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{
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if(LAST != &M_MAINMENU)
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{
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LAST = &M_MAINMENU;
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drawMAINMENU(local[0]);
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}
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if(opr == right)
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{
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local[0]++;
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if(local[0] > 3)
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local[0] = 3;
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opr = idle;
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drawMAINMENU(local[0]);
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}
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if(opr == left)
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{
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if(local[0] != 0)
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local[0]--;
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2022-06-05 13:19:35 +00:00
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opr = idle;
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drawMAINMENU(local[0]);
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}
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if(opr == confirm)
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{
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switch(local[0])
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{
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case 0:
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return;
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case 1:
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NOW = &M_BLOCK; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
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break;
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case 2:
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NOW = &M_BALL; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
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break;
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case 3:
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NOW = &M_ABOUT; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
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break;
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}
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local[0] = 0;
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clear();
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opr = idle;
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}
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
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void m_block(struct _menu* this)
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{
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if(LAST != &M_BLOCK)
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{
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LAST = &M_BLOCK;
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drawVerticalDottedLine(64);
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drawBLOCKSCORE();
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blockInit();
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}
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//<2F><><EFBFBD><EFBFBD>
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if(opr == confirm)
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{
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opr = idle;
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blockDestroy();
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NOW=&M_MAINMENU;
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clear();
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return;
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}
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if(opr == left)
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{
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opr = idle;
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moveLeftPiece();
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drawBlock();
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return;
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}
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if(opr == right)
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{
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opr = idle;
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moveRightPiece();
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drawBlock();
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return;
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}
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switch(blockGameStatus)
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{
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case good:
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drawGOOD(70, 2);
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blockGameStatus=start;
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break;
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case over:
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drawGAME(70, 2);
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drawOVER(70, 4);
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break;
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default:
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drawVOID8(70, 2, 40);
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drawVOID8(70, 4, 32);
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}
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drawSUPNUM(110, 0, score); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
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blockGameOver(); //<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
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genPiece(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>
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dropPiece(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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judgeBlock(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
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drawBlock(); //<2F><><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD>
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delayms(400);
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}
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//<2F><><EFBFBD><EFBFBD>ҳ
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void m_about(struct _menu* this)
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{
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if(LAST != &M_ABOUT)
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{
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LAST = &M_ABOUT;
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drawNAME(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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delayms(2000);
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drawNUMBER(); //<2F><><EFBFBD><EFBFBD>ѧ<EFBFBD><D1A7>
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}
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if(opr == confirm)
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{
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opr = idle;
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NOW = &M_MAINMENU; //ת<><D7AA><EFBFBD><EFBFBD>һ<EFBFBD>˵<EFBFBD>
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clear();
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}
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}
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void menuInit()
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{
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M_MAINMENU.f = m_mainmenu;
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M_BLOCK.f = m_block;
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M_ABOUT.f = m_about;
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#ifdef DEBUG_MODE
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NOW = &M_DEBUG;
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#else
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NOW = &M_MAINMENU;
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#endif
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}
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