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justhomework/SoftwareDesign/Lab5/lab5_2_gomoku/boardwidget.h

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2022-05-31 09:21:56 +00:00
#ifndef BOARDWIDGET_H
#define BOARDWIDGET_H
#include <QWidget>
#include <QVector>
#include <QPoint>
class BoardWidget : public QWidget
{
Q_OBJECT
public:
explicit BoardWidget(QWidget *parent = nullptr);
protected:
void paintEvent(QPaintEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
private:
void downPiece(int x, int y);
void checkWinner();
bool isFivePieceFrom(int x, int y); //判断从(x, y)处开始,是否有五个同色棋子在一条线上
bool isVFivePieceFrom(int x, int y); //判断从(x, y)处开始,向下是否有五个同色棋子
bool isHFivePieceFrom(int x, int y); //判断从(x, y)处开始,向下是否有五个同色棋子
bool isFSFivePieceFrom(int x, int y); //判断从(x, y)处开始,右上方向是否有五个同色棋子
bool isBSFivePieceFrom(int x, int y); //判断(x, y)处开始, 右下方向是否有五个同色棋子
void setTrackPos(const QPoint &value);
signals:
void gameOver(int winner);
public slots:
void initBoard();
public:
static const QSize WIDGET_SIZE; //棋盘控件大小
static const QSize CELL_SIZE; //棋盘单元格大小
static const QPoint START_POS; //棋盘单元格绘制开始位置
static const QPoint ROW_NUM_START; //棋盘行号开始位置
static const QPoint CLU_NUM_START; //棋盘列号开始位置
static const int BOARD_WIDTH = 15; //棋盘列数
static const int BOARD_HEIGHT = 15; //棋盘行数
static const int NO_PIECE = 0; //棋子标志, 无子
static const int WHITE_PIECE = 1; //棋子标志, 白子
static const int BLACK_PIECE = 2; //棋子标志, 黑子
static const bool WHITE_PLAYER = true; //棋手标志, 白方
static const bool BLACK_PLAYER = false; //棋手标志, 黑方
private:
bool endGame; //游戏结束标志
int board[BOARD_WIDTH][BOARD_HEIGHT]; //棋盘数据
int nextPlayer; //下一手棋手
QPoint lastPos; //上一步位置
QPoint trackPos; //鼠标在棋盘上的位置
QVector<QPoint> winPoses; //五个相连的棋子位置
};
#endif // BOARDWIDGET_H