fix(MCU课设): 修正方块下落显示bug

This commit is contained in:
iridiumR 2022-06-06 13:41:14 +08:00
parent 49a8fdaa76
commit a7eaddb690
5 changed files with 931 additions and 685 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,32 +1,37 @@
#include "block.h" #include "block.h"
#include "draw.h" #include "draw.h"
#include "button.h"
unsigned char base[MAX_X][MAX_Y]={0}; //x*y //0为空 1为下落完成 2为正在下落 char base[MAX_X][MAX_Y] = {0}; //x*y //0为空 1为下落完成 2为正在下落
enum BLK_TP type = none;
void blockInit() void blockInit()
{ {
base[0][0]=1; base[0][0] = 1;
base[0][1]=1; base[0][1] = 1;
base[0][2]=1; base[0][2] = 1;
// genPiece();
} }
void blockDestroy() void blockDestroy()
{ {
memset(base, 0, sizeof(base)); memset(base, 0, sizeof(base));
} }
void genPiece() void genPiece()
{ {
char i, j;
//需要一点随机性 //需要一点随机性
int random = rand() % 4; int random = rand() % 4;
int len = 2 + rand() % 3; int len = 2 + rand() % 3;
//若存在尚未下落完成的方块则打断
piece.mother.x=4; for(i = 0; i < MAX_X; i++)
piece.mother.y=8; for(j = 0; j < MAX_Y; j++)
if(base[i][j] == 2)
break;
//当两个方块的情况 //当两个方块的情况
@ -34,13 +39,13 @@ void genPiece()
{ {
if(random % 2 == 0) if(random % 2 == 0)
{ {
base[4][8]=2; // base[4][7] = 2; //
base[4][9]=2; // base[4][8] = 2; //
} }
else else
{ {
base[3][8]=2; //// base[3][7] = 2; ////
base[4][8]=2; base[4][7] = 2;
} }
} }
//当三个方块的情况 //当三个方块的情况
@ -48,65 +53,128 @@ void genPiece()
{ {
if(random == 0) if(random == 0)
{ {
base[4][8]=2; base[4][7] = 2;
base[4][9]=2; base[4][8] = 2;
base[4][10]=2; base[4][9] = 2;
} }
else if(random == 1) else if(random == 1)
{ {
base[3][8]=2; base[3][7] = 2;
base[4][8]=2; base[4][7] = 2;
base[5][8]=2; base[5][7] = 2;
} }
else if(random == 2) else if(random == 2)
{ {
base[3][9]=2; base[3][8] = 2;
base[3][8]=2; base[3][7] = 2;
base[4][8]=2; base[4][7] = 2;
} }
else if (random == 3) else if (random == 3)
{ {
base[4][9]=2; base[4][8] = 2;
base[3][8]=2; base[3][7] = 2;
base[4][8]=2; base[4][7] = 2;
} }
} }
//当四个方块的情况 //当四个方块的情况
if(len == 3) if(len == 3)
{ {
base[3][9]=2; base[3][7] = 2;
base[4][9]=2; base[4][7] = 2;
base[3][8]=2; base[3][8] = 2;
base[4][8]=2; base[4][8] = 2;
} }
}
unsigned char isIegal(unsigned char i,unsigned char j)
{
if(i>=0&&i<MAX_X&&j>=0&&j<MAX_Y)
return 1;
return 0;
}
void dropPiece()
{
int i.j;
for(i=0,i<MAX_X,i++)
for(j=0,j<MAX_Y,j++)
{
if(base[i][j]==2&&isIegal(i,j-1))
{
base[i][j-1]=2;
base[i][j]=0;
}
}
} }
//动作是否在屏幕内
unsigned char isIegal(char i, char j)
{
if(i >= 0 && i < MAX_X && j >= 0 && j < MAX_Y && base[i][j] == 0)
return 1;
return 0;
}
//方块绘制
void drawBlock() void drawBlock()
{ {
int i,j; char i, j;
for(i=0;i<8;i++) for(i = 0; i < 8; i++)
for(j=0;j<8;j++) for(j = 0; j < 8; j++)
if(base[i][j]==1) if(base[i][j] != 0)
placeIMG_BLOCK(i,j); placeIMG_BLOCK(i, j);
placeIMG_BLOCK(piece.mother.x,piece.mother.y); else
} place_VOID_BLOCK(i, j);
}
//方块下落与合并
void dropPiece()
{
char i, j, flag = 0;
//检测是否触底
for(i = 0; i < 8; i++)
{
for(j = 0; j < 8; j++)
{
if(flag == 1)
break;
if(base[i][j] == 2)
{
//若触底,做标记
if(flag == 0 && (base[i][j - 1] == 1 || j == 0))
{
flag = 1;
break;
}
}
}
if(flag == 1)
break;
}
//转换嵌套
for(i = 0; i < 8; i++)
{
for(j = 0; j < 8; j++)
{
if(base[i][j] == 2)
{
//无标记则下落
if(flag == 0 && isIegal(i, j - 1))
{
base[i][j - 1] = 2;
base[i][j] = 0;
}
//有标记则转换
else if(flag == 1)
base[i][j] = 1;
}
}
}
}
//方块平移
void movePiece(enum OPR opr)
{
char i, j;
for(i = 0; i < 8; i++)
for(j = 0; j < 8; j++)
if(base[i][j] == 2)
{
if(opr == left && isIegal(i - 1, j))
{
base[i - 1][j] = 2;
base[i][j] = 0;
}
else if(opr == left && isIegal(i + 1, j))
{
base[i + 1][j] = 2;
base[i][j] = 0;
}
}
}

View file

@ -244,7 +244,7 @@ void drawMAINMENU(unsigned char i)
} }
void placeIMG_BLOCK(unsigned char x,unsigned char y) void placeIMG_BLOCK(unsigned char x,unsigned char y)
{ {
unsigned int j; char j;
for(j = 0 ; j < 8; j++) for(j = 0 ; j < 8; j++)
{ {
@ -264,3 +264,24 @@ void placeIMG_BLOCK(unsigned char x,unsigned char y)
} }
} }
void place_VOID_BLOCK(unsigned char x,unsigned char y)
{
char j;
for(j = 0 ; j < 8; j++)
{
CSA = 1;
CSB = 0;
RS = 0;
RW = 0;
P1 = 0xb8 + 7 - y;
write();
P1 = 0X40 + x*8 + j;
write(); //Ò³7-yÁÐx*8+jÆÁA
RS = 1;
RW = 0;
P1 = 0x00;
write();
}
}

View file

@ -9,4 +9,5 @@ void drawMAINMENU(unsigned char);
////=================== 方块 ================== ////=================== 方块 ==================
void placeIMG_BLOCK(unsigned char x,unsigned char y); void placeIMG_BLOCK(unsigned char x,unsigned char y);
void place_VOID_BLOCK(unsigned char x,unsigned char y);
#endif #endif

View file

@ -6,12 +6,12 @@
#include <stdlib.h> #include <stdlib.h>
#include "block.h" #include "block.h"
Menu M_STARTUP;
Menu M_MAINMENU;//主菜单 Menu M_MAINMENU;//主菜单
Menu M_BLOCK; //俄罗斯方块 Menu M_BLOCK; //俄罗斯方块
Menu M_BALL; //弹球 Menu M_BALL; //弹球
Menu M_STARTUP;
Menu* NOW; //当前菜单指针 Menu* NOW; //当前菜单指针
Menu* LAST = NULL; //上一个状态的菜单 Menu* LAST = NULL; //上一个状态的菜单
@ -102,12 +102,19 @@ void m_block(struct _menu* this)
LAST = &M_BLOCK; LAST = &M_BLOCK;
blockInit(); blockInit();
} }
while(1) if(opr == confirm)
{ {
opr = idle;
blockDestroy();
drawBlock();
return;
}
genPiece();
dropPiece(); dropPiece();
drawBlock(); drawBlock();
delay(200); delay(200);
}
} }
void menuInit() void menuInit()