236 lines
7.1 KiB
C++
236 lines
7.1 KiB
C++
#include "boardwidget.h"
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#include <QMouseEvent>
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#include <QPainter>
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/*类静态数据成员定义*/
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const QSize BoardWidget::WIDGET_SIZE(430, 430);
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const QSize BoardWidget::CELL_SIZE(25, 25);
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const QPoint BoardWidget::START_POS(40, 40);
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const QPoint BoardWidget::ROW_NUM_START(15, 45);
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const QPoint BoardWidget::CLU_NUM_START(39, 25);
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const int BoardWidget::BOARD_WIDTH;
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const int BoardWidget::BOARD_HEIGHT;
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const int BoardWidget::NO_PIECE;
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const int BoardWidget::WHITE_PIECE;
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const int BoardWidget::BLACK_PIECE;
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const bool BoardWidget::WHITE_PLAYER;
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const bool BoardWidget::BLACK_PLAYER;
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BoardWidget::BoardWidget(QWidget *parent) : QWidget(parent) {
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setFixedSize(WIDGET_SIZE);
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setMouseTracking(true);
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initBoard();
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}
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void BoardWidget::paintEvent(QPaintEvent *event) {
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QPainter painter(this);
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painter.fillRect(0, 0, width(), height(), Qt::gray); //背景颜色
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for (int i = 0; i < BOARD_WIDTH; i++) {
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painter.drawText(CLU_NUM_START + QPoint(i * CELL_SIZE.width(), 0),
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QString::number(i + 1));
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}
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for (int i = 0; i < BOARD_HEIGHT; i++) {
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painter.drawText(ROW_NUM_START + QPoint(0, i * CELL_SIZE.height()),
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QString::number(i + 1));
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}
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for (int i = 0; i < BOARD_WIDTH - 1; i++) //绘制棋盘格子
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{
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for (int j = 0; j < BOARD_HEIGHT - 1; j++) {
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painter.drawRect(QRect(
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START_POS + QPoint(i * CELL_SIZE.width(), j * CELL_SIZE.height()),
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CELL_SIZE));
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}
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}
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painter.setPen(Qt::red); //落子提示
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QPoint poses[12] = {trackPos + QPoint(0, 8), trackPos,
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trackPos + QPoint(8, 0), trackPos + QPoint(17, 0),
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trackPos + QPoint(25, 0), trackPos + QPoint(25, 8),
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trackPos + QPoint(25, 17), trackPos + QPoint(25, 25),
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trackPos + QPoint(17, 25), trackPos + QPoint(8, 25),
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trackPos + QPoint(0, 25), trackPos + QPoint(0, 17)};
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painter.drawPolyline(poses, 3);
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painter.drawPolyline(poses + 3, 3);
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painter.drawPolyline(poses + 6, 3);
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painter.drawPolyline(poses + 9, 3);
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painter.setPen(Qt::NoPen);
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for (int i = 0; i < BOARD_WIDTH; i++) //绘制棋子
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{
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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if (board[i][j] != NO_PIECE) {
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QColor color = (board[i][j] == WHITE_PIECE) ? Qt::white : Qt::black;
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painter.setBrush(QBrush(color));
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painter.drawEllipse(
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START_POS.x() - CELL_SIZE.width() / 2 + i * CELL_SIZE.width(),
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START_POS.y() - CELL_SIZE.height() / 2 + j * CELL_SIZE.height(),
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CELL_SIZE.width(), CELL_SIZE.height());
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}
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}
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}
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painter.setPen(Qt::red);
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if (lastPos.x() != -1) {
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QPoint drawPos = START_POS + QPoint(lastPos.x() * CELL_SIZE.width(),
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lastPos.y() * CELL_SIZE.height());
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painter.drawLine(drawPos + QPoint(0, 5), drawPos + QPoint(0, -5));
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painter.drawLine(drawPos + QPoint(5, 0), drawPos + QPoint(-5, 0));
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}
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for (QPoint pos : winPoses) {
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QPoint drawPos = START_POS + QPoint(pos.x() * CELL_SIZE.width(),
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pos.y() * CELL_SIZE.height());
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painter.drawLine(drawPos + QPoint(0, 5), drawPos + QPoint(0, -5));
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painter.drawLine(drawPos + QPoint(5, 0), drawPos + QPoint(-5, 0));
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}
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}
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void BoardWidget::mouseReleaseEvent(QMouseEvent *event) {
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if (!endGame) {
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QPoint pos = event->pos() - START_POS;
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int x = pos.x();
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int y = pos.y();
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int pieceX = x / CELL_SIZE.width();
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int pieceY = y / CELL_SIZE.height();
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int offsetX = x % CELL_SIZE.width();
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int offsetY = y % CELL_SIZE.height();
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if (offsetX > CELL_SIZE.width() / 2) {
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pieceX++;
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}
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if (offsetY > CELL_SIZE.height() / 2) {
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pieceY++;
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}
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downPiece(pieceX, pieceY);
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}
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}
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void BoardWidget::mouseMoveEvent(QMouseEvent *event) {
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QPoint pos = event->pos() - START_POS +
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QPoint(CELL_SIZE.width() / 2, CELL_SIZE.height() / 2);
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int x = pos.x();
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int y = pos.y();
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//超过范围
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if (x < 0 || x >= CELL_SIZE.width() * BOARD_WIDTH || y < 0 ||
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y >= CELL_SIZE.height() * BOARD_HEIGHT) {
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return;
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}
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int offsetX = x % CELL_SIZE.width();
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int offsetY = y % CELL_SIZE.height();
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setTrackPos(QPoint(x - offsetX, y - offsetY) + START_POS -
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QPoint(CELL_SIZE.width() / 2, CELL_SIZE.height() / 2));
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}
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void BoardWidget::initBoard() {
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for (int i = 0; i < BOARD_WIDTH; i++) {
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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board[i][j] = NO_PIECE;
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}
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}
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trackPos = QPoint(28, 28);
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lastPos = QPoint(-1, -1);
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endGame = false;
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winPoses.clear();
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nextPlayer = BLACK_PLAYER;
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}
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void BoardWidget::downPiece(int x, int y) {
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if (x >= 0 && x < BOARD_WIDTH && y >= 0 && y < BOARD_HEIGHT &&
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board[x][y] == NO_PIECE) {
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board[x][y] = (nextPlayer == WHITE_PLAYER) ? WHITE_PIECE : BLACK_PIECE;
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nextPlayer = !nextPlayer;
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lastPos = QPoint(x, y);
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checkWinner();
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update();
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}
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}
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void BoardWidget::checkWinner() {
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bool fullPieces = true;
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for (int i = 0; i < BOARD_WIDTH; i++) {
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for (int j = 0; j < BOARD_HEIGHT; j++) {
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if (board[i][j] == NO_PIECE) {
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fullPieces = false;
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}
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if (board[i][j] != NO_PIECE && isFivePieceFrom(i, j)) {
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bool winner =
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(board[i][j] == WHITE_PIECE) ? WHITE_PLAYER : BLACK_PLAYER;
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endGame = true;
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emit gameOver(winner);
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}
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}
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}
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if (fullPieces) {
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endGame = true;
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emit gameOver(2); //代表和棋
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}
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}
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bool BoardWidget::isFivePieceFrom(int x, int y) {
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return isVFivePieceFrom(x, y) || isHFivePieceFrom(x, y) ||
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isFSFivePieceFrom(x, y) || isBSFivePieceFrom(x, y);
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}
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bool BoardWidget::isVFivePieceFrom(int x, int y) {
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int piece = board[x][y];
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for (int i = 1; i < 5; i++) {
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if (y + i >= BOARD_HEIGHT || board[x][y + i] != piece) {
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return false;
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}
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}
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winPoses.clear();
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for (int i = 0; i < 5; i++) {
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winPoses.append(QPoint(x, y + i));
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}
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return true;
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}
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bool BoardWidget::isHFivePieceFrom(int x, int y) {
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int piece = board[x][y];
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for (int i = 1; i < 5; i++) {
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if (x + i >= BOARD_WIDTH || board[x + i][y] != piece) {
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return false;
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}
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}
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winPoses.clear();
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for (int i = 0; i < 5; i++) {
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winPoses.append(QPoint(x + i, y));
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}
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return true;
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}
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bool BoardWidget::isFSFivePieceFrom(int x, int y) {
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int piece = board[x][y];
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for (int i = 1; i < 5; i++) {
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if (x + i >= BOARD_WIDTH || y - i < 0 || board[x + i][y - i] != piece) {
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return false;
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}
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}
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winPoses.clear();
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for (int i = 0; i < 5; i++) {
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winPoses.append(QPoint(x + i, y - i));
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}
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return true;
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}
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bool BoardWidget::isBSFivePieceFrom(int x, int y) {
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int piece = board[x][y];
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for (int i = 1; i < 5; i++) {
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if (x + i >= BOARD_WIDTH || y + i >= BOARD_HEIGHT ||
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board[x + i][y + i] != piece) {
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return false;
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}
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}
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winPoses.clear();
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for (int i = 0; i < 5; i++) {
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winPoses.append(QPoint(x + i, y + i));
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}
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return true;
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}
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void BoardWidget::setTrackPos(const QPoint &value) {
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trackPos = value;
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update();
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}
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