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justhomework/MCU/MCU_REAL _FINAL/block.c

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#include "block.h"
#include "draw.h"
#include "button.h"
#include <reg52.h>
char base[MAX_X][MAX_Y] = {0}; //x*y //0Ϊ<30><CEAA><31><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><32><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum BLK_TP type = none;
void blockInit()
{
base[0][0] = 1;
base[0][1] = 1;
base[0][2] = 1;
}
void blockDestroy()
{
memset(base, 0, sizeof(base));
}
void genPiece()
{
char i, j;
//<2F><>Ҫһ<D2AA><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int random = TH0 % 4;
int len = 2 + TH0 % 3;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵķ<C9B5><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for(i = 0; i < MAX_X; i++)
for(j = 0; j < MAX_Y; j++)
if(base[i][j] == 2)
return;
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if(len == 2)
{
if(random % 2 == 0)
{
base[4][7] = 2; //
base[4][8] = 2; //
}
else
{
base[3][7] = 2; ////
base[4][7] = 2;
}
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if(len == 3)
{
if(random == 0)
{
base[4][7] = 2;
base[4][8] = 2;
base[4][9] = 2;
}
else if(random == 1)
{
base[3][7] = 2;
base[4][7] = 2;
base[5][7] = 2;
}
else if(random == 2)
{
base[3][8] = 2;
base[3][7] = 2;
base[4][7] = 2;
}
else if (random == 3)
{
base[4][8] = 2;
base[3][7] = 2;
base[4][7] = 2;
}
}
//<2F><><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if(len == 3)
{
base[3][7] = 2;
base[4][7] = 2;
base[3][8] = 2;
base[4][8] = 2;
}
}
//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>Ļ<EFBFBD><C4BB>
unsigned char isIegal(char i, char j)
{
if(i >= 0 && i < MAX_X && j >= 0 && j < MAX_Y && base[i][j] == 0)
return 1;
return 0;
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void drawBlock()
{
char i, j;
for(i = 0; i < 8; i++)
for(j = 0; j < 8; j++)
if(base[i][j] != 0)
placeIMG_BLOCK(i, j);
else
place_VOID_BLOCK(i, j);
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϲ<EFBFBD>
void dropPiece()
{
char i, j, flag = 0;
//<2F><><EFBFBD><EFBFBD><EFBFBD>Ƿ񴥵<C7B7>
for(i = 0; i < MAX_X; i++)
{
for(j = 0; j < MAX_Y; j++)
{
if(flag == 1)
break;
if(base[i][j] == 2)
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if(flag == 0 && (base[i][j - 1] == 1 || j == 0))
{
flag = 1;
break;
}
}
}
if(flag == 1)
break;
}
//ת<><D7AA>Ƕ<EFBFBD><C7B6>
for(i = 0; i < MAX_X; i++)
{
for(j = 0; j < MAX_Y; j++)
{
if(base[i][j] == 2)
{
//<2F>ޱ<EFBFBD><DEB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if(flag == 0 && isIegal(i, j - 1))
{
base[i][j - 1] = 2;
base[i][j] = 0;
}
//<2F>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>
else if(flag == 1)
base[i][j] = 1;
}
}
}
}
//<2F><><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD>
void movePiece(enum OPR opr)
{
char i, j;
for(i = 0; i < MAX_X; i++)
for(j = 0; j < MAX_Y; j++)
if(base[i][j] == 2)
{
if(opr == left && isIegal(i - 1, j))
{
base[i - 1][j] = 2;
base[i][j] = 0;
}
else if(opr == left && isIegal(i + 1, j))
{
base[i + 1][j] = 2;
base[i][j] = 0;
}
}
}